X-Git-Url: https://jxself.org/git/?a=blobdiff_plain;f=score.c;h=162cc5d9dfb49d9f97103833e298143c19ccea59;hb=cf219e920bb038c9ac2c879adcfd048dc13bf3bc;hp=1b3736efc52eac3773db1c8d1c95b0207e9be734;hpb=c3add5c2066face7535108706bb86dc41971ad9f;p=open-adventure.git diff --git a/score.c b/score.c index 1b3736e..162cc5d 100644 --- a/score.c +++ b/score.c @@ -18,7 +18,7 @@ void score(long MODE) { * Each treasure > chest 16 224 * Surviving (MAX-NUM)*10 30 * Not quitting 4 4 - * Reaching "game.closng" 25 25 + * Reaching "CLOSNG" 25 25 * "Closed": Quit/Killed 10 * Klutzed 25 * Wrong way 30 @@ -46,26 +46,26 @@ void score(long MODE) { L20010: /*etc*/ ; } /* end loop */ -/* Now look at how he finished and how far he got. MAXDIE and game.numdie tell us - * how well he survived. game.dflag will - * tell us if he ever got suitably deep into the cave. game.closng still indicates +/* Now look at how he finished and how far he got. MAXDIE and NUMDIE tell us + * how well he survived. DFLAG will + * tell us if he ever got suitably deep into the cave. CLOSNG still indicates * whether he reached the endgame. And if he got as far as "cave closed" - * (indicated by "game.closed"), then game.bonus is zero for mundane exits or 133, 134, + * (indicated by "CLOSED"), then bonus is zero for mundane exits or 133, 134, * 135 if he blew it (so to speak). */ - SCORE=SCORE+(MAXDIE-game.numdie)*10; + SCORE=SCORE+(MAXDIE-NUMDIE)*10; MXSCOR=MXSCOR+MAXDIE*10; if(MODE == 0)SCORE=SCORE+4; MXSCOR=MXSCOR+4; - if(game.dflag != 0)SCORE=SCORE+25; + if(DFLAG != 0)SCORE=SCORE+25; MXSCOR=MXSCOR+25; - if(game.closng)SCORE=SCORE+25; + if(CLOSNG)SCORE=SCORE+25; MXSCOR=MXSCOR+25; - if(!game.closed) goto L20020; - if(game.bonus == 0)SCORE=SCORE+10; - if(game.bonus == 135)SCORE=SCORE+25; - if(game.bonus == 134)SCORE=SCORE+30; - if(game.bonus == 133)SCORE=SCORE+45; + if(!CLOSED) goto L20020; + if(BONUS == 0)SCORE=SCORE+10; + if(BONUS == 135)SCORE=SCORE+25; + if(BONUS == 134)SCORE=SCORE+30; + if(BONUS == 133)SCORE=SCORE+45; L20020: MXSCOR=MXSCOR+45; /* Did he come to Witt's End as he should? */ @@ -83,9 +83,9 @@ L20020: MXSCOR=MXSCOR+45; for (I=1; I<=HNTMAX; I++) { if(HINTED[I])SCORE=SCORE-HINTS[I][2]; } /* end loop */ - if(game.novice)SCORE=SCORE-5; + if(NOVICE)SCORE=SCORE-5; if(CLSHNT)SCORE=SCORE-10; - SCORE=SCORE-game.trnluz-game.saved; + SCORE=SCORE-TRNLUZ-SAVED; /* Return to score command if that's where we came from. */ @@ -93,25 +93,25 @@ L20020: MXSCOR=MXSCOR+45; /* that should be good enough. Let's tell him all about it. */ - if(SCORE+game.trnluz+1 >= MXSCOR && game.trnluz != 0)RSPEAK(242); - if(SCORE+game.saved+1 >= MXSCOR && game.saved != 0)RSPEAK(143); + if(SCORE+TRNLUZ+1 >= MXSCOR && TRNLUZ != 0)RSPEAK(242); + if(SCORE+SAVED+1 >= MXSCOR && SAVED != 0)RSPEAK(143); SETPRM(1,SCORE,MXSCOR); - SETPRM(3,game.turns,game.turns); + SETPRM(3,TURNS,TURNS); RSPEAK(262); for (I=1; I<=CLSSES; I++) { if(CVAL[I] >= SCORE) goto L20210; /*etc*/ ; } /* end loop */ - game.spk=265; + SPK=265; goto L25000; L20210: SPEAK(CTEXT[I]); - game.spk=264; + SPK=264; if(I >= CLSSES) goto L25000; I=CVAL[I]+1-SCORE; SETPRM(1,I,I); - game.spk=263; -L25000: RSPEAK(game.spk); + SPK=263; +L25000: RSPEAK(SPK); exit(0); }