X-Git-Url: https://jxself.org/git/?a=blobdiff_plain;f=saveresume.c;h=af71b5ed5ab3ba7672e11a5ff1d6639b0d7cb378;hb=0ffb2978016618ce2ac500a098de7566d0b37add;hp=b5205d398898ea89fd6070b4d18f1a5eab5f79fc;hpb=d32021262288346da36d861a494006da360c9395;p=open-adventure.git diff --git a/saveresume.c b/saveresume.c index b5205d3..af71b5e 100644 --- a/saveresume.c +++ b/saveresume.c @@ -60,10 +60,11 @@ int suspend(void) /* Suspend. Offer to save things in a file, but charging * some points (so can't win by using saved games to retry * battles or to start over after learning zzword). - * If ADVENT_NOSAVE is defined, do nothing instead. */ + * If ADVENT_NOSAVE is defined, gripe instead. */ -#ifdef ADVENT_NOSAVE - return GO_UNKNOWN; +#if defined ADVENT_NOSAVE || defined ADVENT_AUTOSAVE + rspeak(SAVERESUME_DISABLED) + return GO_TOP; #endif FILE *fp = NULL; @@ -91,10 +92,11 @@ int suspend(void) int resume(void) { /* Resume. Read a suspended game back from a file. - * If ADVENT_NOSAVE is defined, do nothing instead. */ + * If ADVENT_NOSAVE is defined, gripe instead. */ -#ifdef ADVENT_NOSAVE - return GO_UNKNOWN; +#if defined ADVENT_NOSAVE || defined ADVENT_AUTOSAVE + rspeak(SAVERESUME_DISABLED) + return GO_TOP; #endif FILE *fp = NULL; @@ -125,16 +127,20 @@ int restore(FILE* fp) { /* Read and restore game state from file, assuming * sane initial state. - * If ADVENT_NOSAVE is defined, do nothing instead. */ + * If ADVENT_NOSAVE is defined, gripe instead. */ #ifdef ADVENT_NOSAVE - return GO_UNKNOWN; + rspeak(SAVERESUME_DISABLED) + return GO_TOP; #endif IGNORE(fread(&save, sizeof(struct save_t), 1, fp)); fclose(fp); if (save.version != VRSION) { rspeak(VERSION_SKEW, save.version / 10, MOD(save.version, 10), VRSION / 10, MOD(VRSION, 10)); - } else if (is_valid(save.game)) { + } else if (!is_valid(save.game)) { + rspeak(SAVE_TAMPERING); + exit(EXIT_SUCCESS); + } else { game = save.game; } return GO_TOP; @@ -143,8 +149,8 @@ int restore(FILE* fp) bool is_valid(struct game_t valgame) { /* Save files can be roughly grouped into three groups: - * With valid, reaceable state, with valid, but unreachable - * state and with invaild state. We check that state is + * With valid, reacheable state, with valid, but unreachable + * state and with invalid state. We check that state is * valid: no states are outside minimal or maximal value */ @@ -213,7 +219,8 @@ bool is_valid(struct game_t valgame) /* Check that properties of objects aren't beyond expected */ for (obj_t obj = 0; obj <= NOBJECTS; obj++) { - if (valgame.prop[obj] < STATE_NOTFOUND || valgame.prop[obj] > 1) { + /* Magic number -2 allows a STASHED version of state 1 */ + if (valgame.prop[obj] < -2 || valgame.prop[obj] > 1) { switch (obj) { case RUG: case DRAGON: @@ -227,7 +234,7 @@ bool is_valid(struct game_t valgame) case VASE: case CHAIN: if (valgame.prop[obj] == 2) // There are multiple different states, but it's convenient to clump them together - continue; + continue; // LCOV_EXCL_LINE /* FALLTHRU */ case BEAR: if (valgame.prop[BEAR] == CONTENTED_BEAR || valgame.prop[BEAR] == BEAR_DEAD)