X-Git-Url: https://jxself.org/git/?a=blobdiff_plain;f=saveresume.c;h=858498235fae8d5835e4638edf02f334911ec596;hb=3640e5cb96db9057dec008b05e69d27676ecbfbb;hp=6e73017e48a32ff2cb4ee5eb89c37279ab7a8fc6;hpb=3ca9613bcd75130a24a1ac4af19d4842aac2cf9c;p=open-adventure.git diff --git a/saveresume.c b/saveresume.c index 6e73017..8584982 100644 --- a/saveresume.c +++ b/saveresume.c @@ -4,34 +4,20 @@ * (ESR) This replaces a bunch of particularly nasty FORTRAN-derived code; * see the history.adoc file in the source distribution for discussion. * - * Copyright (c) 1977, 2005 by Will Crowther and Don Woods - * Copyright (c) 2017 by Eric S. Raymond - * SPDX-License-Identifier: BSD-2-clause + * SPDX-FileCopyrightText: 1977, 2005 by Will Crowther and Don Woods + * SPDX-FileCopyrightText: 2017 by Eric S. Raymond + * SPDX-License-Identifier: BSD-2-Clause */ #include #include -#include +#include #include #include #include "advent.h" #include "dungeon.h" -#define VRSION 28 /* bump on save format change */ - -/* - * If you change the first three members, the resume function may not properly - * reject saves from older versions. Yes, this glues us to a hardware- - * dependent length of long. Later members can change, but bump the version - * when you do that. - */ -struct save_t { - int64_t savetime; - int32_t mode; /* not used, must be present for version detection */ - int32_t version; - struct game_t game; -}; struct save_t save; #define IGNORE(r) do{if (r){}}while(0) @@ -41,7 +27,7 @@ int savefile(FILE *fp, int32_t version) { save.savetime = time(NULL); save.mode = -1; - save.version = (version == 0) ? VRSION : version; + save.version = (version == 0) ? SAVE_VERSION : version; save.game = game; IGNORE(fwrite(&save, sizeof(struct save_t), 1, fp)); @@ -49,34 +35,57 @@ int savefile(FILE *fp, int32_t version) } /* Suspend and resume */ + +static char *strip(char *name) +{ + // Trim leading whitespace + while(isspace((unsigned char)*name)) + name++; // LCOV_EXCL_LINE + if(*name != '\0') { + // Trim trailing whitespace; + // might be left there by autocomplete + char *end = name + strlen(name) - 1; + while(end > name && isspace((unsigned char)*end)) + end--; + // Write new null terminator character + end[1] = '\0'; + } + + return name; +} + int suspend(void) { /* Suspend. Offer to save things in a file, but charging * some points (so can't win by using saved games to retry * battles or to start over after learning zzword). - * If ADVENT_NOSAVE is defined, do nothing instead. */ + * If ADVENT_NOSAVE is defined, gripe instead. */ -#ifdef ADVENT_NOSAVE - return GO_UNKNOWN; +#if defined ADVENT_NOSAVE || defined ADVENT_AUTOSAVE + rspeak(SAVERESUME_DISABLED); + return GO_TOP; #endif FILE *fp = NULL; rspeak(SUSPEND_WARNING); - if (!yes(arbitrary_messages[THIS_ACCEPTABLE], arbitrary_messages[OK_MAN], arbitrary_messages[OK_MAN])) + if (!yes_or_no(arbitrary_messages[THIS_ACCEPTABLE], arbitrary_messages[OK_MAN], arbitrary_messages[OK_MAN])) return GO_CLEAROBJ; game.saved = game.saved + 5; while (fp == NULL) { - char* name = readline("\nFile name: "); + char* name = myreadline("\nFile name: "); if (name == NULL) return GO_TOP; - fp = fopen(name, WRITE_MODE); + name = strip(name); + if (strlen(name) == 0) + return GO_TOP; // LCOV_EXCL_LINE + fp = fopen(strip(name), WRITE_MODE); if (fp == NULL) printf("Can't open file %s, try again.\n", name); free(name); } - savefile(fp, VRSION); + savefile(fp, SAVE_VERSION); fclose(fp); rspeak(RESUME_HELP); exit(EXIT_SUCCESS); @@ -85,25 +94,28 @@ int suspend(void) int resume(void) { /* Resume. Read a suspended game back from a file. - * If ADVENT_NOSAVE is defined, do nothing instead. */ + * If ADVENT_NOSAVE is defined, gripe instead. */ -#ifdef ADVENT_NOSAVE - return GO_UNKNOWN; +#if defined ADVENT_NOSAVE || defined ADVENT_AUTOSAVE + rspeak(SAVERESUME_DISABLED); + return GO_TOP; #endif FILE *fp = NULL; - if (game.loc != 1 || - game.abbrev[1] != 1) { + if (game.loc != LOC_START || game.abbrev[LOC_START] != 1) { rspeak(RESUME_ABANDON); - if (!yes(arbitrary_messages[THIS_ACCEPTABLE], arbitrary_messages[OK_MAN], arbitrary_messages[OK_MAN])) + if (!yes_or_no(arbitrary_messages[THIS_ACCEPTABLE], arbitrary_messages[OK_MAN], arbitrary_messages[OK_MAN])) return GO_CLEAROBJ; } while (fp == NULL) { - char* name = readline("\nFile name: "); + char* name = myreadline("\nFile name: "); if (name == NULL) return GO_TOP; - fp = fopen(name, READ_MODE); + name = strip(name); + if (strlen(name) == 0) + return GO_TOP; // LCOV_EXCL_LINE + fp = fopen(name, READ_MODE); if (fp == NULL) printf("Can't open file %s, try again.\n", name); free(name); @@ -116,16 +128,20 @@ int restore(FILE* fp) { /* Read and restore game state from file, assuming * sane initial state. - * If ADVENT_NOSAVE is defined, do nothing instead. */ + * If ADVENT_NOSAVE is defined, gripe instead. */ #ifdef ADVENT_NOSAVE - return GO_UNKNOWN; + rspeak(SAVERESUME_DISABLED) + return GO_TOP; #endif IGNORE(fread(&save, sizeof(struct save_t), 1, fp)); fclose(fp); - if (save.version != VRSION) { - rspeak(VERSION_SKEW, save.version / 10, MOD(save.version, 10), VRSION / 10, MOD(VRSION, 10)); - } else if (is_valid(save.game)) { + if (save.version != SAVE_VERSION) { + rspeak(VERSION_SKEW, save.version / 10, MOD(save.version, 10), SAVE_VERSION / 10, MOD(SAVE_VERSION, 10)); + } else if (!is_valid(save.game)) { + rspeak(SAVE_TAMPERING); + exit(EXIT_SUCCESS); + } else { game = save.game; } return GO_TOP; @@ -134,8 +150,8 @@ int restore(FILE* fp) bool is_valid(struct game_t valgame) { /* Save files can be roughly grouped into three groups: - * With valid, reaceable state, with valid, but unreachable - * state and with invaild state. We check that state is + * With valid, reachable state, with valid, but unreachable + * state and with invalid state. We check that state is * valid: no states are outside minimal or maximal value */ @@ -190,7 +206,7 @@ bool is_valid(struct game_t valgame) } /* Recalculate tally, throw the towel if in disagreement */ - long temp_tally = 0; + int temp_tally = 0; for (int treasure = 1; treasure <= NOBJECTS; treasure++) { if (objects[treasure].is_treasure) { if (valgame.prop[treasure] == STATE_NOTFOUND) { @@ -204,7 +220,8 @@ bool is_valid(struct game_t valgame) /* Check that properties of objects aren't beyond expected */ for (obj_t obj = 0; obj <= NOBJECTS; obj++) { - if (valgame.prop[obj] < STATE_NOTFOUND || valgame.prop[obj] > 1) { + /* Magic number -2 allows a STASHED version of state 1 */ + if (valgame.prop[obj] < -2 || valgame.prop[obj] > 1) { switch (obj) { case RUG: case DRAGON: @@ -218,7 +235,7 @@ bool is_valid(struct game_t valgame) case VASE: case CHAIN: if (valgame.prop[obj] == 2) // There are multiple different states, but it's convenient to clump them together - continue; + continue; // LCOV_EXCL_LINE /* FALLTHRU */ case BEAR: if (valgame.prop[BEAR] == CONTENTED_BEAR || valgame.prop[BEAR] == BEAR_DEAD)