X-Git-Url: https://jxself.org/git/?a=blobdiff_plain;f=saveresume.c;h=70b946195a5266a6b067d674d170b8c361808cf6;hb=4d4e8dce96cc9401151181a259c5160291031947;hp=d66b52c928285b52bb88d12f41bebc8234054a1a;hpb=ff9c73a37d898d824aa9f8ecd4b670acd84d37e7;p=open-adventure.git diff --git a/saveresume.c b/saveresume.c index d66b52c..70b9461 100644 --- a/saveresume.c +++ b/saveresume.c @@ -109,7 +109,7 @@ int resume(void) #endif FILE *fp = NULL; - if (game.loc != LOC_START || game.abbrev[LOC_START] != 1) { + if (game.loc != LOC_START || game.locs[LOC_START].abbrev != 1) { rspeak(RESUME_ABANDON); if (!yes_or_no(arbitrary_messages[THIS_ACCEPTABLE], arbitrary_messages[OK_MAN], arbitrary_messages[OK_MAN])) return GO_CLEAROBJ; @@ -197,8 +197,8 @@ bool is_valid(struct game_t valgame) } for (int i = 0; i <= NOBJECTS; i++) { - if (valgame.place[i] < -1 || valgame.place[i] > NLOCATIONS || - valgame.fixed[i] < -1 || valgame.fixed[i] > NLOCATIONS) { + if (valgame.objects[i].place < -1 || valgame.objects[i].place > NLOCATIONS || + valgame.objects[i].fixed < -1 || valgame.objects[i].fixed > NLOCATIONS) { return false; // LCOV_EXCL_LINE } } @@ -218,7 +218,7 @@ bool is_valid(struct game_t valgame) int temp_tally = 0; for (int treasure = 1; treasure <= NOBJECTS; treasure++) { if (objects[treasure].is_treasure) { - if (valgame.prop[treasure] == STATE_NOTFOUND) { + if (PROP_IS_NOTFOUND2(valgame, treasure)) { ++temp_tally; } } @@ -229,36 +229,14 @@ bool is_valid(struct game_t valgame) /* Check that properties of objects aren't beyond expected */ for (obj_t obj = 0; obj <= NOBJECTS; obj++) { - /* Magic number -2 allows a STASHED version of state 1 */ - if (valgame.prop[obj] < -2 || valgame.prop[obj] > 1) { - switch (obj) { - case RUG: - case DRAGON: - case BIRD: - case BOTTLE: - case PLANT: - case PLANT2: - case TROLL: - case URN: - case EGGS: - case VASE: - case CHAIN: - if (valgame.prop[obj] == 2) // There are multiple different states, but it's convenient to clump them together - continue; // LCOV_EXCL_LINE - /* FALLTHRU */ - case BEAR: - if (valgame.prop[BEAR] == CONTENTED_BEAR || valgame.prop[BEAR] == BEAR_DEAD) - continue; - /* FALLTHRU */ - default: - return false; // LCOV_EXCL_LINE - } + if (PROP_IS_INVALID(valgame.objects[obj].prop)) { + return false; // LCOV_EXCL_LINE } } /* Check that values in linked lists for objects in locations are inside bounds */ for (loc_t loc = LOC_NOWHERE; loc <= NLOCATIONS; loc++) { - if (valgame.atloc[loc] < NO_OBJECT || valgame.atloc[loc] > NOBJECTS * 2) { + if (valgame.locs[loc].atloc < NO_OBJECT || valgame.locs[loc].atloc > NOBJECTS * 2) { return false; // LCOV_EXCL_LINE } }