X-Git-Url: https://jxself.org/git/?a=blobdiff_plain;f=saveresume.c;h=3ec4ebd11b0aa1a192ea145e99c689d44295b616;hb=36a6cbca3449b3a4d298715b065e909333379636;hp=d2913615ab9e0d078f9a2b0bf91321dbd1fe8c61;hpb=50435465a62d630e4b61fbec38270321211c4907;p=open-adventure.git diff --git a/saveresume.c b/saveresume.c index d291361..3ec4ebd 100644 --- a/saveresume.c +++ b/saveresume.c @@ -2,8 +2,7 @@ #include #include "advent.h" -#include "database.h" -#include "newdb.h" +#include "dungeon.h" #include "linenoise/linenoise.h" /* @@ -27,20 +26,22 @@ struct save_t { }; struct save_t save; +#define IGNORE(r) do{if (r){}}while(0) + int savefile(FILE *fp, long version) - /* Save game to file. No input or output from user. */ +/* Save game to file. No input or output from user. */ { long i, k; datime(&i, &k); k = i + 650 * k; save.savetime = k; save.mode = -1; - + save.version = (version == 0) ? VRSION : version; - + memcpy(&save.game, &game, sizeof(struct game_t)); IGNORE(fwrite(&save, sizeof(struct save_t), 1, fp)); - return(0); + return (0); } /* Suspend and resume */ @@ -57,7 +58,8 @@ int suspend(void) FILE *fp = NULL; rspeak(SUSPEND_WARNING); - if (!yes(arbitrary_messages[THIS_ACCEPTABLE], arbitrary_messages[OK_MAN], arbitrary_messages[OK_MAN])) return GO_CLEAROBJ; + if (!yes(arbitrary_messages[THIS_ACCEPTABLE], arbitrary_messages[OK_MAN], arbitrary_messages[OK_MAN])) + return GO_CLEAROBJ; game.saved = game.saved + 5; while (fp == NULL) { @@ -73,7 +75,7 @@ int suspend(void) savefile(fp, VRSION); fclose(fp); rspeak(RESUME_HELP); - exit(0); + exit(EXIT_SUCCESS); } int resume(void) @@ -88,7 +90,8 @@ int resume(void) if (game.loc != 1 || game.abbrev[1] != 1) { rspeak(RESUME_ABANDON); - if (!yes(arbitrary_messages[THIS_ACCEPTABLE], arbitrary_messages[OK_MAN], arbitrary_messages[OK_MAN])) return GO_CLEAROBJ; + if (!yes(arbitrary_messages[THIS_ACCEPTABLE], arbitrary_messages[OK_MAN], arbitrary_messages[OK_MAN])) + return GO_CLEAROBJ; } while (fp == NULL) { @@ -120,7 +123,7 @@ int restore(FILE* fp) } else { memcpy(&game, &save.game, sizeof(struct game_t)); //game.zzword = rndvoc(3, game.zzword); - make_zzword(game.zzword); + make_zzword(game.zzword); } return GO_TOP; }