X-Git-Url: https://jxself.org/git/?a=blobdiff_plain;f=notes.adoc;h=e92d9407914844e1bc2e9852e00419befc8c51a9;hb=b373ba447d3954d150ca1148725623e3f271b597;hp=8cab27f5184c1a24799ee1c55a71580a4e779852;hpb=8a46a60c8c976073ef958cee0d919bc911a8f944;p=open-adventure.git diff --git a/notes.adoc b/notes.adoc index 8cab27f..e92d940 100644 --- a/notes.adoc +++ b/notes.adoc @@ -64,12 +64,12 @@ The adventure.text file is no longer required at runtime. Instead, it is compiled at build time to a source module containing C structures, which is then linked to the advent binary. -The game-save format has changed. This was done to simplify -FORTRAN-derived code that formerly implemented these functions; -without C's fread(3)/fwrite() and structs it was necessarily pretty -ugly by modern standards. Encryption and checksumming have been -discarded - it's pointless to try tamper-proofing saves when everyone -has the source code. +The game-save format has changed. This was done to simplify the +FORTRAN-derived code that formerly implemented the save/restore +functions; without C's fread(3)/fwrite() and structs it was +necessarily pretty ugly by modern standards. Encryption and +checksumming have been discarded - it's pointless to try +tamper-proofing saves when everyone has the source code. == Translation ==