X-Git-Url: https://jxself.org/git/?a=blobdiff_plain;f=notes.adoc;h=cc4246c440abadd0b4b0605988261214a9e2ba3a;hb=da883d53c09875635a9be1730371bebdaf9ef262;hp=4a166bd9eb6f8230427a8936c6807fee90c7f07f;hpb=89829f45be2f5b481ac101cbe082ba0b6741d955;p=open-adventure.git diff --git a/notes.adoc b/notes.adoc index 4a166bd..cc4246c 100644 --- a/notes.adoc +++ b/notes.adoc @@ -62,7 +62,9 @@ a "seed" command) will replay reliably, including random events. The adventure.text file is no longer required at runtime. Instead, it is compiled at build time to a source module containing C structures, -which is then linked to the advent binary. +which is then linked to the advent binary. There is an adventure.yaml file +as well; this is also compiled to C code, and will eventually replace +adventure.text altogether. The game-save format has changed. This was done to simplify the FORTRAN-derived code that formerly implemented the save/restore @@ -79,8 +81,10 @@ ugly and quite unreadable. Jason Ninneman and I have moved it to what is almost, but not quite, idiomatic modern C. We refactored the right way, checking correctness -against a comprehensive test suite that we built first and verified with -coverage tools. This is what you are running when you do "make check". +against a comprehensive test suite that we built first and verified +with coverage tools (we have 88% coverage, with the remaining 12% +confined to exception cases that are difficult to reach). This is +what you are running when you do "make check". This move entailed some structural changes. The most important was the refactoring of over 350 gotos into if/loop/break structures. We @@ -109,7 +113,6 @@ ways: We don't need whatever minor performance gains this might collect, and the choice to refrain will make forward translation into future languages easier. - * There are a few gotos left that resist restructuring; all of these are in the principal command interpreter function implementing its state machine.