X-Git-Url: https://jxself.org/git/?a=blobdiff_plain;f=notes.adoc;h=75c2333375275de6032624803ed92f26757160c8;hb=7753ad3134be3184981b1889c1c38069f2bce6e0;hp=067ddf16a69a316ca67efe6aa7847925d3ed5218;hpb=df86aa283b9462ab7dde56d6f1cc3e7f2c31dde6;p=open-adventure.git diff --git a/notes.adoc b/notes.adoc index 067ddf1..75c2333 100644 --- a/notes.adoc +++ b/notes.adoc @@ -117,10 +117,9 @@ ways: and the choice to refrain will make forward translation into future languages easier. -* There are a few gotos left that resist restructuring; all but of these - are in the principal command interpreter function implementing its - state machine. the remaining one is a truly mysterious artficat in - the player-movement code. +* There are a few gotos left that resist restructuring; all are in the + principal command interpreter function implementing its state + machine. * Linked lists (for objects at a location) are implemented using an array of link indices. This is a surviving FORTRANism that is quite unlike @@ -128,9 +127,6 @@ ways: to fix it because doing so would (a) be quite difficult, and (b) compromise forward-portability to other languages. -* The code still has an unfortunately high density of magic numbers - in - particular, numeric object IDs. There are plans to fix this. - * Much of the code still uses FORTRAN-style uppercase names. * The code still assumes one-origin array indexing. Thus, arrays are