X-Git-Url: https://jxself.org/git/?a=blobdiff_plain;f=notes.adoc;h=5e33b5a6e16d4fa83f4935b36a97277a851a657b;hb=e34bd8acf631dd609b4b05252df3a1ea49e24c9b;hp=4a166bd9eb6f8230427a8936c6807fee90c7f07f;hpb=89829f45be2f5b481ac101cbe082ba0b6741d955;p=open-adventure.git diff --git a/notes.adoc b/notes.adoc index 4a166bd..5e33b5a 100644 --- a/notes.adoc +++ b/notes.adoc @@ -62,7 +62,9 @@ a "seed" command) will replay reliably, including random events. The adventure.text file is no longer required at runtime. Instead, it is compiled at build time to a source module containing C structures, -which is then linked to the advent binary. +which is then linked to the advent binary. There is an adventure.yaml file +as well; this is also compiled to C code, and will eventually replace +adventure.text altogether. The game-save format has changed. This was done to simplify the FORTRAN-derived code that formerly implemented the save/restore @@ -79,8 +81,10 @@ ugly and quite unreadable. Jason Ninneman and I have moved it to what is almost, but not quite, idiomatic modern C. We refactored the right way, checking correctness -against a comprehensive test suite that we built first and verified with -coverage tools. This is what you are running when you do "make check". +against a comprehensive test suite that we built first and verified +with coverage tools (we have 88% coverage, with the remaining 12% +confined to exception cases that are difficult to reach). This is +what you are running when you do "make check". This move entailed some structural changes. The most important was the refactoring of over 350 gotos into if/loop/break structures. We @@ -121,7 +125,7 @@ ways: compromise forward-portability to other languages. * The code still has an unfortunately high density of magic numbers - in - particular, numeric object and room IDs. There are plans to fix this. + particular, numeric object IDs. There are plans to fix this. * Much of the code still uses FORTRAN-style uppercase names.