X-Git-Url: https://jxself.org/git/?a=blobdiff_plain;f=newdungeon.py;fp=newdungeon.py;h=0000000000000000000000000000000000000000;hb=db281a96d70a43c6a6d5b516eceb6e4f67637c57;hp=3ae0c0551473a4e2c876165bc0f473b3221a0a4c;hpb=074d2c8a0f47159e545b38bf88a847d146db4bf8;p=open-adventure.git diff --git a/newdungeon.py b/newdungeon.py deleted file mode 100755 index 3ae0c05..0000000 --- a/newdungeon.py +++ /dev/null @@ -1,755 +0,0 @@ -#!/usr/bin/python3 - -# This is the new open-adventure dungeon generator. It'll eventually -# replace the existing dungeon.c It currently outputs a .h and .c pair -# for C code. -# -# The nontrivial part of this is the compilation of the YAML for -# movement rules to the travel array that's actually used by -# playermove(). This program first compiles the YAML to a form -# identical to the data in section 3 of the old adventure.text file, -# then a second stage unpacks that data into the travel array. -# -# Here are the rules of the intermediate form: -# -# Each row of data contains a location number (X), a second -# location number (Y), and a list of motion numbers (see section 4). -# each motion represents a verb which will go to Y if currently at X. -# Y, in turn, is interpreted as follows. Let M=Y/1000, N=Y mod 1000. -# If N<=300 it is the location to go to. -# If 300500 message N-500 from section 6 is printed, -# and he stays wherever he is. -# Meanwhile, M specifies the conditions on the motion. -# If M=0 it's unconditional. -# If 0 -#include - -#define SILENT -1 /* no sound */ - -/* Symbols for cond bits */ -#define COND_LIT 0 /* Light */ -#define COND_OILY 1 /* If bit 2 is on: on for oil, off for water */ -#define COND_FLUID 2 /* Liquid asset, see bit 1 */ -#define COND_NOARRR 3 /* Pirate doesn't go here unless following */ -#define COND_NOBACK 4 /* Cannot use "back" to move away */ -#define COND_ABOVE 5 -#define COND_DEEP 6 /* Deep - e.g where dwarves are active */ -#define COND_FOREST 7 /* In the forest */ -#define COND_FORCED 8 /* Only one way in or out of here */ -/* Bits past 10 indicate areas of interest to "hint" routines */ -#define COND_HBASE 10 /* Base for location hint bits */ -#define COND_HCAVE 11 /* Trying to get into cave */ -#define COND_HBIRD 12 /* Trying to catch bird */ -#define COND_HSNAKE 13 /* Trying to deal with snake */ -#define COND_HMAZE 14 /* Lost in maze */ -#define COND_HDARK 15 /* Pondering dark room */ -#define COND_HWITT 16 /* At Witt's End */ -#define COND_HCLIFF 17 /* Cliff with urn */ -#define COND_HWOODS 18 /* Lost in forest */ -#define COND_HOGRE 19 /* Trying to deal with ogre */ -#define COND_HJADE 20 /* Found all treasures except jade */ - -typedef struct {{ - const char** strs; - const int n; -}} string_group_t; - -typedef struct {{ - const string_group_t words; - const char* inventory; - int plac, fixd; - bool is_treasure; - const char** descriptions; - const char** sounds; - const char** texts; - const char** changes; -}} object_t; - -typedef struct {{ - const char* small; - const char* big; -}} descriptions_t; - -typedef struct {{ - descriptions_t description; - const long sound; - const bool loud; -}} location_t; - -typedef struct {{ - const char* query; - const char* yes_response; -}} obituary_t; - -typedef struct {{ - const int threshold; - const int point_loss; - const char* message; -}} turn_threshold_t; - -typedef struct {{ - const int threshold; - const char* message; -}} class_t; - -typedef struct {{ - const int number; - const int turns; - const int penalty; - const char* question; - const char* hint; -}} hint_t; - -typedef struct {{ - const string_group_t words; -}} motion_t; - -typedef struct {{ - const string_group_t words; - const long message; -}} action_t; - -typedef struct {{ - const long motion; - const long dest; - const bool stop; -}} travelop_t; - -/* Abstract out the encoding of words in the travel array. Gives us - * some hope of getting to a less cryptic representation than we - * inherited from FORTRAN, someday. To understand these, read the - * encoding description for travel. - */ -#define T_DESTINATION(entry) MOD((entry).dest, 1000) -#define T_CONDITION(entry) ((entry).dest / 1000) -#define T_NODWARVES(entry) (T_CONDITION(entry) == 100) -#define T_HIGH(entry) ((entry).dest) -#define T_TERMINATE(entry) ((entry).motion == 1) -#define L_SPEAK(loc) ((loc) - 500) - -extern const location_t locations[]; -extern const object_t objects[]; -extern const char* arbitrary_messages[]; -extern const class_t classes[]; -extern const turn_threshold_t turn_thresholds[]; -extern const obituary_t obituaries[]; -extern const hint_t hints[]; -extern long conditions[]; -extern const motion_t motions[]; -extern const action_t actions[]; -extern const action_t specials[]; -extern const travelop_t travel[]; -extern const long tkey[]; - -#define NLOCATIONS {} -#define NOBJECTS {} -#define NHINTS {} -#define NCLASSES {} -#define NDEATHS {} -#define NTHRESHOLDS {} -#define NMOTIONS {} -#define NACTIONS {} -#define NSPECIALS {} -#define NTRAVEL {} -#define NKEYS {} - -enum arbitrary_messages_refs {{ -{} -}}; - -enum locations_refs {{ -{} -}}; - -enum object_refs {{ -{} -}}; - -enum motion_refs {{ -{} -}}; - -enum action_refs {{ -{} -}}; - -enum special_refs {{ -{} -}}; - -/* State definitions */ - -{} -#endif /* end NEWDB_H */ -""" - -c_template = """/* Generated from adventure.yaml - do not hand-hack! */ - -#include "{}" - -const char* arbitrary_messages[] = {{ -{} -}}; - -const class_t classes[] = {{ -{} -}}; - -const turn_threshold_t turn_thresholds[] = {{ -{} -}}; - -const location_t locations[] = {{ -{} -}}; - -const object_t objects[] = {{ -{} -}}; - -const obituary_t obituaries[] = {{ -{} -}}; - -const hint_t hints[] = {{ -{} -}}; - -long conditions[] = {{ -{} -}}; - -const motion_t motions[] = {{ -{} -}}; - -const action_t actions[] = {{ -{} -}}; - -const action_t specials[] = {{ -{} -}}; - -{} - -const travelop_t travel[] = {{ -{} -}}; - -/* end */ -""" - -def make_c_string(string): - """Render a Python string into C string literal format.""" - if string == None: - return "NULL" - string = string.replace("\n", "\\n") - string = string.replace("\t", "\\t") - string = string.replace('"', '\\"') - string = string.replace("'", "\\'") - string = '"' + string + '"' - return string - -def get_refs(l): - reflist = [x[0] for x in l] - ref_str = "" - for ref in reflist: - ref_str += " {},\n".format(ref) - ref_str = ref_str[:-1] # trim trailing newline - return ref_str - -def get_string_group(strings): - template = """{{ - .strs = {}, - .n = {}, - }}""" - if strings == []: - strs = "NULL" - else: - strs = "(const char* []) {" + ", ".join([make_c_string(s) for s in strings]) + "}" - n = len(strings) - sg_str = template.format(strs, n) - return sg_str - -def get_arbitrary_messages(arb): - template = """ {}, -""" - arb_str = "" - for item in arb: - arb_str += template.format(make_c_string(item[1])) - arb_str = arb_str[:-1] # trim trailing newline - return arb_str - -def get_class_messages(cls): - template = """ {{ - .threshold = {}, - .message = {}, - }}, -""" - cls_str = "" - for item in cls: - threshold = item["threshold"] - message = make_c_string(item["message"]) - cls_str += template.format(threshold, message) - cls_str = cls_str[:-1] # trim trailing newline - return cls_str - -def get_turn_thresholds(trn): - template = """ {{ - .threshold = {}, - .point_loss = {}, - .message = {}, - }}, -""" - trn_str = "" - for item in trn: - threshold = item["threshold"] - point_loss = item["point_loss"] - message = make_c_string(item["message"]) - trn_str += template.format(threshold, point_loss, message) - trn_str = trn_str[:-1] # trim trailing newline - return trn_str - -def get_locations(loc): - template = """ {{ // {} - .description = {{ - .small = {}, - .big = {}, - }}, - .sound = {}, - .loud = {}, - }}, -""" - loc_str = "" - for (i, item) in enumerate(loc): - short_d = make_c_string(item[1]["description"]["short"]) - long_d = make_c_string(item[1]["description"]["long"]) - sound = item[1].get("sound", "SILENT") - loud = "true" if item[1].get("loud") else "false" - loc_str += template.format(i, short_d, long_d, sound, loud) - loc_str = loc_str[:-1] # trim trailing newline - return loc_str - -def get_objects(obj): - template = """ {{ // {} - .words = {}, - .inventory = {}, - .plac = {}, - .fixd = {}, - .is_treasure = {}, - .descriptions = (const char* []) {{ -{} - }}, - .sounds = (const char* []) {{ -{} - }}, - .texts = (const char* []) {{ -{} - }}, - .changes = (const char* []) {{ -{} - }}, - }}, -""" - obj_str = "" - for (i, item) in enumerate(obj): - attr = item[1] - try: - words_str = get_string_group(attr["words"]) - except KeyError: - words_str = get_string_group([]) - i_msg = make_c_string(attr["inventory"]) - descriptions_str = "" - if attr["descriptions"] == None: - descriptions_str = " " * 12 + "NULL," - else: - labels = [] - for l_msg in attr["descriptions"]: - if not isinstance(l_msg, str): - labels.append(l_msg) - l_msg = l_msg[1] - descriptions_str += " " * 12 + make_c_string(l_msg) + ",\n" - descriptions_str = descriptions_str[:-1] # trim trailing newline - if labels: - global statedefines - statedefines += "/* States for %s */\n" % item[0] - for (i, (label, message)) in enumerate(labels): - if len(message) >= 45: - message = message[:45] + "..." - statedefines += "#define %s\t%d /* %s */\n" % (label, i, message) - statedefines += "\n" - sounds_str = "" - if attr.get("sounds") == None: - sounds_str = " " * 12 + "NULL," - else: - for l_msg in attr["sounds"]: - sounds_str += " " * 12 + make_c_string(l_msg) + ",\n" - sounds_str = sounds_str[:-1] # trim trailing newline - texts_str = "" - if attr.get("texts") == None: - texts_str = " " * 12 + "NULL," - else: - for l_msg in attr["texts"]: - texts_str += " " * 12 + make_c_string(l_msg) + ",\n" - texts_str = texts_str[:-1] # trim trailing newline - changes_str = "" - if attr.get("changes") == None: - changes_str = " " * 12 + "NULL," - else: - for l_msg in attr["changes"]: - changes_str += " " * 12 + make_c_string(l_msg) + ",\n" - changes_str = changes_str[:-1] # trim trailing newline - locs = attr.get("locations", ["LOC_NOWHERE", "LOC_NOWHERE"]) - immovable = attr.get("immovable", False) - try: - if type(locs) == str: - locs = [locnames.index(locs), -1 if immovable else 0] - else: - locs = [locnames.index(x) for x in locs] - except IndexError: - sys.stderr.write("dungeon: unknown object location in %s\n" % locs) - sys.exit(1) - treasure = "true" if attr.get("treasure") else "false" - obj_str += template.format(i, words_str, i_msg, locs[0], locs[1], treasure, descriptions_str, sounds_str, texts_str, changes_str) - obj_str = obj_str[:-1] # trim trailing newline - return obj_str - -def get_obituaries(obit): - template = """ {{ - .query = {}, - .yes_response = {}, - }}, -""" - obit_str = "" - for o in obit: - query = make_c_string(o["query"]) - yes = make_c_string(o["yes_response"]) - obit_str += template.format(query, yes) - obit_str = obit_str[:-1] # trim trailing newline - return obit_str - -def get_hints(hnt, arb): - template = """ {{ - .number = {}, - .penalty = {}, - .turns = {}, - .question = {}, - .hint = {}, - }}, -""" - hnt_str = "" - md = dict(arb) - for member in hnt: - item = member["hint"] - number = item["number"] - penalty = item["penalty"] - turns = item["turns"] - question = make_c_string(item["question"]) - hint = make_c_string(item["hint"]) - hnt_str += template.format(number, penalty, turns, question, hint) - hnt_str = hnt_str[:-1] # trim trailing newline - return hnt_str - -def get_condbits(locations): - cnd_str = "" - for (name, loc) in locations: - conditions = loc["conditions"] - hints = loc.get("hints") or [] - flaglist = [] - for flag in conditions: - if conditions[flag]: - flaglist.append(flag) - line = "|".join([("(1<