X-Git-Url: https://jxself.org/git/?a=blobdiff_plain;f=mudsync%2Froom.scm;h=2e1b99fcdf1d8f94e4712e36736db572e42bb7e3;hb=4ea75c3db75e83c8133e2833d0ad7820aacc30b7;hp=4e5fd9e9e23909303b0fba8cbeed342bbe2741cc;hpb=8c357c87019a70aabdfadb4c71e3b063251cff87;p=mudsync.git diff --git a/mudsync/room.scm b/mudsync/room.scm index 4e5fd9e..2e1b99f 100644 --- a/mudsync/room.scm +++ b/mudsync/room.scm @@ -35,16 +35,14 @@ (define-class () ;; Used for wiring - (to-symbol #:accessor exit-to-symbol - #:init-keyword #:to-symbol) + (to-symbol #:init-keyword #:to-symbol) ;; The actual address we use - (to-address #:accessor exit-to-address - #:init-keyword #:address) + (to-address #:init-keyword #:address) ;; Name of the room (@@: Should this be names?) - (name #:accessor exit-name + (name #:getter exit-name #:init-keyword #:name) - (desc #:accessor exit-desc - #:init-keyword #:desc) + (desc #:init-keyword #:desc + #:init-value #f) ;; *Note*: These two methods have an extra layer of indirection, but ;; it's for a good reason. @@ -71,8 +69,23 @@ (list (loose-direct-command "look" 'cmd-look-at) (empty-command "look" 'cmd-look-room) + (empty-command "go" 'cmd-go-where) (loose-direct-command "go" 'cmd-go))) +(define room-actions + (build-actions + ;; desc == description + (wire-exits! (wrap-apply room-wire-exits!)) + (cmd-go (wrap-apply room-cmd-go)) + (cmd-go-where (wrap-apply room-cmd-go-where)) + (cmd-look-room (wrap-apply room-cmd-look-room)))) + +(define room-actions* + (append room-actions gameobj-actions)) + +(define room-action-dispatch + (simple-dispatcher room-actions*)) + ;; TODO: Subclass from container? (define-class () ;; A list of @@ -81,7 +94,7 @@ #:getter room-exits) (container-commands - #:init-value %room-contain-commands) + #:init-value (wrap %room-contain-commands)) (message-handler #:allocation #:each-subclass @@ -89,29 +102,18 @@ #:init-value (wrap-apply room-action-dispatch))) -(define room-actions - (build-actions - ;; desc == description - (wire-exits! (wrap-apply room-wire-exits!)) - (cmd-go (wrap-apply room-cmd-go)))) - -(define room-actions* - (append room-actions gameobj-actions)) - -(define room-action-dispatch - (simple-dispatcher room-actions*)) - - (define (room-wire-exits! room message) "Actually hook up the rooms' exit addresses to the rooms they claim to point to." (for-each (lambda (exit) (define new-exit - (<-wait room (gameobj-gm room) 'lookup-room - #:symbol (exit-to-symbol exit))) + (message-ref + (<-wait room (gameobj-gm room) 'lookup-room + #:symbol (slot-ref exit 'to-symbol)) + 'room-id)) - (set! (exit-to-address exit) new-exit)) + (slot-set! exit 'to-address new-exit)) (room-exits room))) @@ -120,10 +122,19 @@ claim to point to." (find (lambda (exit) (equal? (exit-name exit) direct-obj)) - (pk 'later-exits (room-exits room)))) - (if exit - (<- room (message-from message) 'tell - #:text "Yeah you can go there...\n") - (<- room (message-from message) 'tell - #:text "I don't know where that is?\n"))) - + (room-exits room))) + (cond + (exit + (<-wait room (message-from message) 'set-loc! + #:loc (slot-ref exit 'to-address)) + (<- room (message-from message) 'look-room)) + (else + (<- room (message-from message) 'tell + #:text "You don't see any way to go there.\n")))) + +(define-mhandler (room-cmd-go-where room message) + (<- room (message-from message) 'tell + #:text "Go where?\n")) + +(define-mhandler (room-cmd-look-room room message) + (<- room (message-from message) 'look-room))