X-Git-Url: https://jxself.org/git/?a=blobdiff_plain;f=mudsync%2Fgameobj.scm;h=50c82021ba8134ae26daad72880fb9dd48788e37;hb=e6f8f000860185b49867e9c5610324b30c98abbb;hp=827876955432036712c4f8bae655f89573e66ee6;hpb=582ae7c4ffaddad629c53750b80c807745489b37;p=mudsync.git diff --git a/mudsync/gameobj.scm b/mudsync/gameobj.scm index 8278769..50c8202 100644 --- a/mudsync/gameobj.scm +++ b/mudsync/gameobj.scm @@ -52,7 +52,7 @@ (set-loc! (wrap-apply gameobj-set-loc!)) (get-name (wrap-apply gameobj-get-name)) (get-desc (wrap-apply gameobj-get-desc)) - (goes-by (wrap-apply gameobj-goes-by)) + (goes-by (wrap-apply gameobj-act-goes-by)) (visible-name (wrap-apply gameobj-visible-name)))) ;;; *all* game components that talk to players should somehow @@ -77,7 +77,7 @@ (goes-by #:init-keyword #:goes-by #:init-value #f) - (desc #:init-value "" + (desc #:init-value #f #:init-keyword #:desc) ;; how to print our name @@ -95,7 +95,8 @@ (simple-dispatcher gameobj-actions)) ;; Most objects are generally visible by default - (generally-visible #:init-value #t) + (generally-visible #:init-value #t + #:init-keyword #:generally-visible) ;; @@: Would be preferable to be using generic methods for this... ;; Hopefully we can port this to Guile 2.2 soon... (visible-to-player? @@ -127,6 +128,11 @@ (list name))) (else '()))) +(define (gameobj-act-goes-by actor message) + "Reply to a message requesting what we go by." + (<-reply actor message + #:goes-by (gameobj-goes-by actor))) + (define (val-or-run val-or-proc) "Evaluate if a procedure, or just return otherwise" (if (procedure? val-or-proc)