X-Git-Url: https://jxself.org/git/?a=blobdiff_plain;f=mudsync%2Fgameobj.scm;h=50c82021ba8134ae26daad72880fb9dd48788e37;hb=e6f8f000860185b49867e9c5610324b30c98abbb;hp=3e23ae6ff7b7054e7fe3fe26e614588b724f1b2f;hpb=d198683d31a3b359e26cc688cc04cebc8ca978c6;p=mudsync.git diff --git a/mudsync/gameobj.scm b/mudsync/gameobj.scm index 3e23ae6..50c8202 100644 --- a/mudsync/gameobj.scm +++ b/mudsync/gameobj.scm @@ -95,7 +95,8 @@ (simple-dispatcher gameobj-actions)) ;; Most objects are generally visible by default - (generally-visible #:init-value #t) + (generally-visible #:init-value #t + #:init-keyword #:generally-visible) ;; @@: Would be preferable to be using generic methods for this... ;; Hopefully we can port this to Guile 2.2 soon... (visible-to-player?