X-Git-Url: https://jxself.org/git/?a=blobdiff_plain;f=moving.c;h=ac368e159226fd310b7183612c5a3cfa8c8b48f6;hb=d7ddf0df59133fd0ff3f49d0ed83079e3a695aeb;hp=1797e1ef7e820e5e788325a2aa8935b6c949c1f7;hpb=89e52d61fcf689e15a8f831dea084a33ceaa8217;p=super-star-trek.git diff --git a/moving.c b/moving.c index 1797e1e..ac368e1 100644 --- a/moving.c +++ b/moving.c @@ -42,7 +42,7 @@ void imove(void) { for (l = 1; l <= n; l++) { ix = (x += deltax) + 0.5; iy = (y += deltay) + 0.5; - if (ix < 1 || ix > 10 || iy < 1 || iy > 10) { + if (ix < 1 || ix > QUADSIZE || iy < 1 || iy > QUADSIZE) { /* Leaving quadrant -- allow final enemy attack */ /* Don't do it if being pushed by Nova */ if (nenhere != 0 && iattak != 2) { @@ -62,8 +62,8 @@ void imove(void) { if (alldone) return; } /* compute final position -- new quadrant and sector */ - x = 10*(quadx-1)+sectx; - y = 10*(quady-1)+secty; + x = QUADSIZE*(quadx-1)+sectx; + y = QUADSIZE*(quady-1)+secty; ix = x+10.0*dist*bigger*deltax+0.5; iy = y+10.0*dist*bigger*deltay+0.5; /* check for edge of galaxy */ @@ -78,11 +78,11 @@ void imove(void) { iy = -iy + 1; kink = 1; } - if (ix > 80) { + if (ix > GALSIZE*QUADSIZE) { ix = 161 - ix; kink = 1; } - if (iy > 80) { + if (iy > GALSIZE*QUADSIZE) { iy = 161 - iy; kink = 1; } @@ -102,10 +102,10 @@ void imove(void) { } /* Compute final position in new quadrant */ if (trbeam) return; /* Don't bother if we are to be beamed */ - quadx = (ix+9)/10; - quady = (iy+9)/10; - sectx = ix - 10*(quadx-1); - secty = iy - 10*(quady-1); + quadx = (ix+9)/QUADSIZE; + quady = (iy+9)/QUADSIZE; + sectx = ix - QUADSIZE*(quadx-1); + secty = iy - QUADSIZE*(quady-1); prout("\n\rEntering %s.", cramlc(quadrant, quadx, quady)); game.quad[sectx][secty] = ship; @@ -373,8 +373,8 @@ static void getcd(int isprobe, int akey) { } itemp = 1; } - if (irowq<1 || irowq > 8 || icolq<1 || icolq > 8 || - irows<1 || irows > 10 || icols<1 || icols > 10) { + if (irowq<1 || irowq > GALSIZE || icolq<1 || icolq > GALSIZE || + irows<1 || irows > QUADSIZE || icols<1 || icols > QUADSIZE) { huh(); return; } @@ -588,10 +588,10 @@ void warp(int i) { for (l = 1; l <= n; l++) { x += deltax; ix = x + 0.5; - if (ix < 1 || ix > 10) break; + if (ix < 1 || ix > QUADSIZE) break; y += deltay; iy = y +0.5; - if (iy < 1 || iy > 10) break; + if (iy < 1 || iy > QUADSIZE) break; if (game.quad[ix][iy] != IHDOT) { blooey = 0; twarp = 0; @@ -803,8 +803,8 @@ void timwrp() { /* Revert star chart to earlier era, if it was known then*/ if (game.damage[DRADIO]==0.0 || stdamtim > game.state.date) { - for (l = 1; l <= 8; l++) - for (ll = 1; ll <= 8; ll++) + for (l = 1; l <= GALSIZE; l++) + for (ll = 1; ll <= GALSIZE; ll++) if (game.starch[l][ll] > 1) game.starch[l][ll]=game.damage[DRADIO]>0.0 ? game.state.galaxy[l][ll]+1000 :1; prout("Spock has reconstructed a correct star chart from memory"); @@ -885,8 +885,8 @@ void probe(void) { probeiny /= bigger; probeinx /= bigger; proben = 10.0*dist*bigger +0.5; - probex = quadx*10 + sectx - 1; // We will use better packing than original - probey = quady*10 + secty - 1; + probex = quadx*QUADSIZE + sectx - 1; // We will use better packing than original + probey = quady*QUADSIZE + secty - 1; probecx = quadx; probecy = quady; game.future[FDSPROB] = game.state.date + 0.01; // Time to move one sector @@ -950,7 +950,7 @@ void help(void) { for (l = 1; l <= 5; l++) { ix = basex+3.0*Rand()-1; iy = basey+3.0*Rand()-1; - if (ix>=1 && ix<=10 && iy>=1 && iy<=10 && game.quad[ix][iy]==IHDOT) { + if (ix>=1 && ix<=QUADSIZE && iy>=1 && iy<=QUADSIZE && game.quad[ix][iy]==IHDOT) { /* found one -- finish up */ sectx=ix; secty=iy; @@ -986,16 +986,16 @@ void help(void) { textcolor(RED); prout("fails."); delay(500); - textcolor(LIGHTGRAY); + textcolor(DEFAULT); } if (l > 3) { finish(FMATERIALIZE); return; } game.quad[ix][iy]=ship; - textcolor(WHITE); + textcolor(GREEN); prout("succeeds."); - textcolor(LIGHTGRAY); + textcolor(DEFAULT); dock(0); skip(1); prout("Lt. Uhura- \"Captain, we made it!\"");