X-Git-Url: https://jxself.org/git/?a=blobdiff_plain;f=misc.c;h=d24ed2f9791edb79331f385dd36091761930affe;hb=1f9f39d789aed4daec0f901a84f54abbeb5b6c57;hp=450f727cca9425bf814b4a64bff8be965f09ed5f;hpb=8fe07c8bf36b1c06e8cf8689c04629df0fe51504;p=open-adventure.git diff --git a/misc.c b/misc.c index 450f727..d24ed2f 100644 --- a/misc.c +++ b/misc.c @@ -432,7 +432,8 @@ static void get_vocab_metadata(const char* word, vocab_t* id, word_type_t* type) vocab_t ref_num; ref_num = get_motion_vocab_id(word); - if (ref_num != WORD_NOT_FOUND) { + // Second conjunct is because the magic-word placeholder is a bit special + if (ref_num != WORD_NOT_FOUND || ref_num == PART) { *id = ref_num; *type = MOTION; return; @@ -571,8 +572,8 @@ void juggle(obj_t object) { loc_t i, j; - i = game.place[object]; - j = game.fixed[object]; + i = game.objects[object].place; + j = game.objects[object].fixed; move(object, i); move(object + NOBJECTS, j); } @@ -586,21 +587,26 @@ void move(obj_t object, loc_t where) loc_t from; if (object > NOBJECTS) - from = game.fixed[object - NOBJECTS]; + from = game.objects[object - NOBJECTS].fixed; else - from = game.place[object]; + from = game.objects[object].place; /* (ESR) Used to check for !SPECIAL(from). I *think* that was wrong... */ if (from != LOC_NOWHERE && from != CARRIED) carry(object, from); drop(object, where); } -loc_t put(obj_t object, loc_t where, int pval) +void put(obj_t object, loc_t where, int pval) /* put() is the same as move(), except it returns a value used to set up the * negated game.prop values for the repository objects. */ { move(object, where); - return (-1) - pval;; // Needs to stay sinchronized with STASHED + /* (ESR) Read this in combination with the macro defintions in advebt.h. + */ + game.objects[object].prop = PROP_STASHIFY(pval); +#ifdef PROP_SET_SEEN + PROP_SET_SEEN(object); +#endif } void carry(obj_t object, loc_t where) @@ -611,9 +617,9 @@ void carry(obj_t object, loc_t where) int temp; if (object <= NOBJECTS) { - if (game.place[object] == CARRIED) + if (game.objects[object].place == CARRIED) return; - game.place[object] = CARRIED; + game.objects[object].place = CARRIED; /* * Without this conditional your inventory is overcounted @@ -641,9 +647,9 @@ void drop(obj_t object, loc_t where) * game.holdng if the object was being toted. No state change on the object. */ { if (object > NOBJECTS) - game.fixed[object - NOBJECTS] = where; + game.objects[object - NOBJECTS].fixed = where; else { - if (game.place[object] == CARRIED) + if (game.objects[object].place == CARRIED) if (object != BIRD) /* The bird has to be weightless. This ugly hack (and the * corresponding code in the carry function) brought to you @@ -652,7 +658,7 @@ void drop(obj_t object, loc_t where) * happen. */ --game.holdng; - game.place[object] = where; + game.objects[object].place = where; } if (where == LOC_NOWHERE || where == CARRIED) return; @@ -738,7 +744,7 @@ void bug(enum bugtype num, const char *error_string) void state_change(obj_t obj, int state) /* Object must have a change-message list for this to be useful; only some do */ { - game.prop[obj] = state; + game.objects[obj].prop = state; pspeak(obj, change, true, state); }