X-Git-Url: https://jxself.org/git/?a=blobdiff_plain;f=misc.c;h=b8bc4613bc313c995ece1af9699636433a434bf9;hb=eebc87f889b0fa1404684aa6e72dda5a5e53d96b;hp=691d771eec7ab79d1d0a399c529a5af02f1a8d36;hpb=b7bf85904d00488f6902036d03e9db664b68de89;p=open-adventure.git diff --git a/misc.c b/misc.c index 691d771..b8bc461 100644 --- a/misc.c +++ b/misc.c @@ -1,9 +1,9 @@ /* * I/O and support routines. * - * Copyright (c) 1977, 2005 by Will Crowther and Don Woods - * Copyright (c) 2017 by Eric S. Raymond - * SPDX-License-Identifier: BSD-2-clause + * SPDX-FileCopyrightText: 1977, 2005 by Will Crowther and Don Woods + * SPDX-FileCopyrightText: 2017 by Eric S. Raymond + * SPDX-License-Identifier: BSD-2-Clause */ #include @@ -221,7 +221,7 @@ static char* get_input(void) // Print a blank line printf("\n"); - char* input = ""; + char* input; for (;;) { input = myreadline(input_prompt); @@ -335,13 +335,11 @@ bool yes_or_no(const char* question, const char* yes_response, const char* no_re free(firstword); - if (yes == 0 || - y == 0) { + if (yes == 0 || y == 0) { speak(yes_response); outcome = true; break; - } else if (no == 0 || - n == 0) { + } else if (no == 0 || n == 0) { speak(no_response); outcome = false; break; @@ -573,8 +571,8 @@ void juggle(obj_t object) { loc_t i, j; - i = game.place[object]; - j = game.fixed[object]; + i = game.objects[object].place; + j = game.objects[object].fixed; move(object, i); move(object + NOBJECTS, j); } @@ -583,14 +581,14 @@ void move(obj_t object, loc_t where) /* Place any object anywhere by picking it up and dropping it. May * already be toting, in which case the carry is a no-op. Mustn't * pick up objects which are not at any loc, since carry wants to - * remove objects from game.atloc chains. */ + * remove objects from game atloc chains. */ { loc_t from; if (object > NOBJECTS) - from = game.fixed[object - NOBJECTS]; + from = game.objects[object - NOBJECTS].fixed; else - from = game.place[object]; + from = game.objects[object].place; /* (ESR) Used to check for !SPECIAL(from). I *think* that was wrong... */ if (from != LOC_NOWHERE && from != CARRIED) carry(object, from); @@ -613,9 +611,9 @@ void carry(obj_t object, loc_t where) int temp; if (object <= NOBJECTS) { - if (game.place[object] == CARRIED) + if (game.objects[object].place == CARRIED) return; - game.place[object] = CARRIED; + game.objects[object].place = CARRIED; /* * Without this conditional your inventory is overcounted @@ -627,11 +625,11 @@ void carry(obj_t object, loc_t where) if (object != BIRD) ++game.holdng; } - if (game.atloc[where] == object) { - game.atloc[where] = game.link[object]; + if (game.locs[where].atloc == object) { + game.locs[where].atloc = game.link[object]; return; } - temp = game.atloc[where]; + temp = game.locs[where].atloc; while (game.link[temp] != object) { temp = game.link[temp]; } @@ -639,13 +637,13 @@ void carry(obj_t object, loc_t where) } void drop(obj_t object, loc_t where) -/* Place an object at a given loc, prefixing it onto the game.atloc list. Decr +/* Place an object at a given loc, prefixing it onto the game atloc list. Decr * game.holdng if the object was being toted. No state change on the object. */ { if (object > NOBJECTS) - game.fixed[object - NOBJECTS] = where; + game.objects[object - NOBJECTS].fixed = where; else { - if (game.place[object] == CARRIED) + if (game.objects[object].place == CARRIED) if (object != BIRD) /* The bird has to be weightless. This ugly hack (and the * corresponding code in the carry function) brought to you @@ -654,13 +652,12 @@ void drop(obj_t object, loc_t where) * happen. */ --game.holdng; - game.place[object] = where; + game.objects[object].place = where; } - if (where == LOC_NOWHERE || - where == CARRIED) + if (where == LOC_NOWHERE || where == CARRIED) return; - game.link[object] = game.atloc[where]; - game.atloc[where] = object; + game.link[object] = game.locs[where].atloc; + game.locs[where].atloc = object; } int atdwrf(loc_t where) @@ -675,9 +672,9 @@ int atdwrf(loc_t where) return at; at = -1; for (int i = 1; i <= NDWARVES - 1; i++) { - if (game.dloc[i] == where) + if (game.dwarves[i].loc == where) return i; - if (game.dloc[i] != 0) + if (game.dwarves[i].loc != 0) at = 0; } return at; @@ -699,7 +696,7 @@ bool tstbit(int mask, int bit) } void set_seed(int32_t seedval) -/* Set the LCG seed */ +/* Set the LCG1 seed */ { game.lcg_x = seedval % LCG_M; if (game.lcg_x < 0) { @@ -718,6 +715,9 @@ static int32_t get_next_lcg_value(void) { int32_t old_x = game.lcg_x; game.lcg_x = (LCG_A * game.lcg_x + LCG_C) % LCG_M; + if (settings.debug) { + printf("# random %d\n", old_x); // LCOV_EXCL_LINE + } return old_x; } @@ -738,7 +738,7 @@ void bug(enum bugtype num, const char *error_string) void state_change(obj_t obj, int state) /* Object must have a change-message list for this to be useful; only some do */ { - game.prop[obj] = state; + game.objects[obj].prop = state; pspeak(obj, change, true, state); }