X-Git-Url: https://jxself.org/git/?a=blobdiff_plain;f=misc.c;h=9971cb5eb18c92bb9bfcf4b38cfc78b8570d167f;hb=829c13d1d56e398e5b47186c31b2e2146f26dc6a;hp=b2ad68802672a33c6311ddf3d7a68431757a456a;hpb=17782cab6754a39822d36254c6c8daff4d18af6a;p=open-adventure.git diff --git a/misc.c b/misc.c index b2ad688..9971cb5 100644 --- a/misc.c +++ b/misc.c @@ -1,9 +1,9 @@ /* * I/O and support routines. * - * Copyright (c) 1977, 2005 by Will Crowther and Don Woods - * Copyright (c) 2017 by Eric S. Raymond - * SPDX-License-Identifier: BSD-2-clause + * SPDX-FileCopyrightText: 1977, 2005 by Will Crowther and Don Woods + * SPDX-FileCopyrightText: 2017 by Eric S. Raymond + * SPDX-License-Identifier: BSD-2-Clause */ #include @@ -221,7 +221,7 @@ static char* get_input(void) // Print a blank line printf("\n"); - char* input = ""; + char* input; for (;;) { input = myreadline(input_prompt); @@ -335,13 +335,11 @@ bool yes_or_no(const char* question, const char* yes_response, const char* no_re free(firstword); - if (yes == 0 || - y == 0) { + if (yes == 0 || y == 0) { speak(yes_response); outcome = true; break; - } else if (no == 0 || - n == 0) { + } else if (no == 0 || n == 0) { speak(no_response); outcome = false; break; @@ -602,7 +600,7 @@ loc_t put(obj_t object, loc_t where, int pval) * negated game.prop values for the repository objects. */ { move(object, where); - return STASHED(pval); + return (-1) - pval;; // Needs to stay sinchronized with STASHED } void carry(obj_t object, loc_t where) @@ -617,6 +615,13 @@ void carry(obj_t object, loc_t where) return; game.place[object] = CARRIED; + /* + * Without this conditional your inventory is overcounted + * when you pick up the bird while it's caged. This fixes + * a cosmetic bug in the original. + * + * Possibly this check should be skipped whwn oldstyle is on. + */ if (object != BIRD) ++game.holdng; } @@ -641,7 +646,7 @@ void drop(obj_t object, loc_t where) if (game.place[object] == CARRIED) if (object != BIRD) /* The bird has to be weightless. This ugly hack (and the - * corresponding code in the drop function) brought to you + * corresponding code in the carry function) brought to you * by the fact that when the bird is caged, we need to be able * to either 'take bird' or 'take cage' and have the right thing * happen. @@ -649,8 +654,7 @@ void drop(obj_t object, loc_t where) --game.holdng; game.place[object] = where; } - if (where == LOC_NOWHERE || - where == CARRIED) + if (where == LOC_NOWHERE || where == CARRIED) return; game.link[object] = game.atloc[where]; game.atloc[where] = object; @@ -692,7 +696,7 @@ bool tstbit(int mask, int bit) } void set_seed(int32_t seedval) -/* Set the LCG seed */ +/* Set the LCG1 seed */ { game.lcg_x = seedval % LCG_M; if (game.lcg_x < 0) { @@ -711,6 +715,9 @@ static int32_t get_next_lcg_value(void) { int32_t old_x = game.lcg_x; game.lcg_x = (LCG_A * game.lcg_x + LCG_C) % LCG_M; + if (settings.debug) { + printf("# random %d\n", old_x); // LCOV_EXCL_LINE + } return old_x; }