X-Git-Url: https://jxself.org/git/?a=blobdiff_plain;f=main.c;h=f89afcc194ba5a3d7f99ccfe90a2defa070647c6;hb=386ca2b8d2004201ceee7c8556b38ec6647aa4bb;hp=0b3663940c05c75d82b28918742a752864c3067c;hpb=1cbc3d827bda4a29085302ba64af9486552a17cf;p=open-adventure.git diff --git a/main.c b/main.c index 0b36639..f89afcc 100644 --- a/main.c +++ b/main.c @@ -384,7 +384,7 @@ static bool dwarfmove(void) kk = tkey[game.dloc[i]]; if (kk != 0) do { - enum desttype_t desttype = travel[kk].desttype; + enum desttype_t desttype = travel[kk].desttype; game.newloc = travel[kk].destval; /* Have we avoided a dwarf encounter? */ if (desttype != dest_goto) @@ -501,8 +501,7 @@ static void croak(void) drop(i, (i == LAMP) ? LOC_START : game.oldlc2); } } - game.loc = LOC_BUILDING; - game.oldloc = game.loc; + game.oldloc = game.loc = game.newloc = LOC_BUILDING; } } @@ -510,8 +509,8 @@ static bool traveleq(long a, long b) /* Are two travel entries equal for purposes of skip after failed condition? */ { return (travel[a].condtype == travel[b].condtype) - && (travel[a].condarg1 == travel[b].condarg1) - && (travel[a].condarg2 == travel[b].condarg2) + && (travel[a].condarg1 == travel[b].condarg1) + && (travel[a].condarg2 == travel[b].condarg2) && (travel[a].desttype == travel[b].desttype) && (travel[a].destval == travel[b].destval); } @@ -549,7 +548,7 @@ static void playermove( int motion) if (spk == 0) { int te_tmp = 0; for (;;) { - enum desttype_t desttype = travel[travel_entry].desttype; + enum desttype_t desttype = travel[travel_entry].desttype; scratchloc = travel[travel_entry].destval; if (desttype != dest_goto || scratchloc != motion) { if (desttype == dest_goto) { @@ -636,7 +635,7 @@ static void playermove( int motion) do { for (;;) { /* L12 loop */ for (;;) { - enum condtype_t condtype = travel[travel_entry].condtype; + enum condtype_t condtype = travel[travel_entry].condtype; long condarg1 = travel[travel_entry].condarg1; long condarg2 = travel[travel_entry].condarg2; if (condtype < cond_not) { @@ -648,8 +647,8 @@ static void playermove( int motion) /* else fall through */ } /* YAML [with OBJ] clause */ - if (TOTING(condarg1) || - (condtype == cond_with && AT(condarg1))) + else if (TOTING(condarg1) || + (condtype == cond_with && AT(condarg1))) break; /* else fall through to check [not OBJ STATE] */ } else if (game.prop[condarg1] != condarg2) @@ -668,7 +667,7 @@ static void playermove( int motion) } /* Found an eligible rule, now execute it */ - enum desttype_t desttype = travel[travel_entry].desttype; + enum desttype_t desttype = travel[travel_entry].desttype; game.newloc = travel[travel_entry].destval; if (desttype == dest_goto) return; @@ -880,28 +879,29 @@ static void lampcheck(void) * here, in which case we replace the batteries and continue. * Second is for other cases of lamp dying. Eve after it goes * out, he can explore outside for a while if desired. */ - if (game.limit <= WARNTIME && HERE(BATTERY) && game.prop[BATTERY] == FRESH_BATTERIES && HERE(LAMP)) { - rspeak(REPLACE_BATTERIES); - game.prop[BATTERY] = DEAD_BATTERIES; - if (TOTING(BATTERY)) - drop(BATTERY, game.loc); - game.limit += BATTERYLIFE; - game.lmwarn = false; - } else if (game.limit == 0) { + if (game.limit <= WARNTIME) { + if (HERE(BATTERY) && game.prop[BATTERY] == FRESH_BATTERIES && HERE(LAMP)) { + rspeak(REPLACE_BATTERIES); + game.prop[BATTERY] = DEAD_BATTERIES; + if (TOTING(BATTERY)) + drop(BATTERY, game.loc); + game.limit += BATTERYLIFE; + game.lmwarn = false; + } else if (!game.lmwarn && HERE(LAMP)) { + game.lmwarn = true; + if (game.prop[BATTERY] == DEAD_BATTERIES) + rspeak(MISSING_BATTERIES); + else if (game.place[BATTERY] == LOC_NOWHERE) + rspeak(LAMP_DIM); + else + rspeak(GET_BATTERIES); + } + } + if (game.limit == 0) { game.limit = -1; game.prop[LAMP] = LAMP_DARK; if (HERE(LAMP)) rspeak(LAMP_OUT); - } else if (game.limit <= WARNTIME) { - if (!game.lmwarn && HERE(LAMP)) { - game.lmwarn = true; - int spk = GET_BATTERIES; - if (game.place[BATTERY] == LOC_NOWHERE) - spk = LAMP_DIM; - if (game.prop[BATTERY] == DEAD_BATTERIES) - spk = MISSING_BATTERIES; - rspeak(spk); - } } }