X-Git-Url: https://jxself.org/git/?a=blobdiff_plain;f=main.c;h=d4539b19f1dc4f87ad035e5c4ac5ebb4774e8c4c;hb=77ac2f157045d04e44a068f3790cbfbdf0c0ef15;hp=f74bd8f2194f33cfc505dd1a32a44bea9eb8ab1a;hpb=89266b7c1addcf6276057ba55249d88df32211a0;p=open-adventure.git diff --git a/main.c b/main.c index f74bd8f..d4539b1 100644 --- a/main.c +++ b/main.c @@ -18,6 +18,18 @@ #define DIM(a) (sizeof(a)/sizeof(a[0])) +#if defined ADVENT_AUTOSAVE +static FILE* autosave_fp; +void autosave(void) +{ + if (autosave_fp != NULL) { + rewind(autosave_fp); + savefile(autosave_fp, /* version (auto): */0); + fflush(autosave_fp); + } +} +#endif + // LCOV_EXCL_START // exclude from coverage analysis because it requires interactivity to test static void sig_handler(int signo) @@ -26,126 +38,30 @@ static void sig_handler(int signo) if (settings.logfp != NULL) fflush(settings.logfp); } - exit(EXIT_FAILURE); -} -// LCOV_EXCL_STOP -/* - * MAIN PROGRAM - * - * Adventure (rev 2: 20 treasures) - * History: Original idea & 5-treasure version (adventures) by Willie Crowther - * 15-treasure version (adventure) by Don Woods, April-June 1977 - * 20-treasure version (rev 2) by Don Woods, August 1978 - * Errata fixed: 78/12/25 - * Revived 2017 as Open Adventure. - */ - -static bool do_command(void); -static bool do_move(void); - -int main(int argc, char *argv[]) -{ - int ch; - - /* Options. */ - -#ifndef ADVENT_NOSAVE - const char* opts = "l:or:"; - const char* usage = "Usage: %s [-l logfilename] [-o] [-r restorefilename] [script...]\n"; - FILE *rfp = NULL; -#else - const char* opts = "l:o"; - const char* usage = "Usage: %s [-l logfilename] [-o] [script...]\n"; -#endif - while ((ch = getopt(argc, argv, opts)) != EOF) { - switch (ch) { - case 'l': - settings.logfp = fopen(optarg, "w"); - if (settings.logfp == NULL) - fprintf(stderr, - "advent: can't open logfile %s for write\n", - optarg); - signal(SIGINT, sig_handler); - break; - case 'o': - settings.oldstyle = true; - settings.prompt = false; - break; -#ifndef ADVENT_NOSAVE - case 'r': - rfp = fopen(optarg, "r"); - if (rfp == NULL) - fprintf(stderr, - "advent: can't open save file %s for read\n", - optarg); - break; +#if defined ADVENT_AUTOSAVE + if (signo == SIGHUP || signo == SIGTERM) + autosave(); #endif - default: - fprintf(stderr, - usage, argv[0]); - fprintf(stderr, - " -l create a log file of your game named as specified'\n"); - fprintf(stderr, - " -o 'oldstyle' (no prompt, no command editing, displays 'Initialising...')\n"); -#ifndef ADVENT_NOSAVE - fprintf(stderr, - " -r restore from specified saved game file\n"); -#endif - exit(EXIT_FAILURE); - break; - } - } - - /* copy inncation line part after switches */ - settings.argc = argc - optind; - settings.argv = argv + optind; - settings.optind = 0; - - /* Initialize game variables */ - int seedval = initialise(); - -#ifndef ADVENT_NOSAVE - if (!rfp) { - game.novice = yes_or_no(arbitrary_messages[WELCOME_YOU], arbitrary_messages[CAVE_NEARBY], arbitrary_messages[NO_MESSAGE]); - if (game.novice) - game.limit = NOVICELIMIT; - } else { - restore(rfp); - } -#else - game.novice = yes_or_no(arbitrary_messages[WELCOME_YOU], arbitrary_messages[CAVE_NEARBY], arbitrary_messages[NO_MESSAGE]); - if (game.novice) - game.limit = NOVICELIMIT; -#endif - - if (settings.logfp) - fprintf(settings.logfp, "seed %d\n", seedval); - - /* interpret commands until EOF or interrupt */ - for (;;) { - // if we're supposed to move, move - if (!do_move()) - continue; - - // get command - if (!do_command()) - break; - } - /* show score and exit */ - terminate(quitgame); + exit(EXIT_FAILURE); } +// LCOV_EXCL_STOP char *myreadline(const char *prompt) { /* - * This function isbn't required for gameplay, readline() straight - * up would suffice for tat. It's where we interpret command-line + * This function isn't required for gameplay, readline() straight + * up would suffice for that. It's where we interpret command-line * logfiles for testing purposes. */ /* Normal case - no script arguments */ - if (settings.argc == 0) - return readline(prompt); + if (settings.argc == 0) { + char *ln = readline(prompt); + if (ln == NULL) { + fputs(prompt, stdout); + } + return ln; + } char *buf = malloc(LINESIZE + 1); for (;;) { @@ -171,9 +87,9 @@ char *myreadline(const char *prompt) } else { char *ln = fgets(buf, LINESIZE, settings.scriptfp); if (ln != NULL) { - fputs(PROMPT, stdout); + fputs(prompt, stdout); fputs(ln, stdout); - return ln; + return ln; } } } @@ -1048,10 +964,10 @@ static void listobjects(void) static bool preprocess_command(command_t *command) /* Pre-processes a command input to see if we need to tease out a few specific cases: * - "enter water" or "enter stream": - * wierd specific case that gets the user wet, and then kicks us back to get another command + * weird specific case that gets the user wet, and then kicks us back to get another command * - : * Irregular form of input, but should be allowed. We switch back to form for - * furtherprocessing. + * further processing. * - "grate": * If in location with grate, we move to that grate. If we're in a number of other places, * we move to the entrance. @@ -1163,7 +1079,7 @@ static bool do_move(void) return true; } -static bool do_command() +static bool do_command(void) /* Get and execute a command */ { static command_t command; @@ -1214,6 +1130,12 @@ static bool do_command() if (!get_command_input(&command)) return false; + /* Every input, check "foobar" flag. If zero, nothing's going + * on. If pos, make neg. If neg, he skipped a word, so make it + * zero. + */ + game.foobar = (game.foobar > WORD_EMPTY) ? -game.foobar : WORD_EMPTY; + ++game.turns; preprocess_command(&command); } @@ -1222,7 +1144,7 @@ static bool do_command() if (closecheck() ) return true; - /* loop until all words in command are procesed */ + /* loop until all words in command are processed */ while (command.state == PREPROCESSED ) { command.state = PROCESSING; @@ -1321,4 +1243,137 @@ static bool do_command() return true; } +/* + * MAIN PROGRAM + * + * Adventure (rev 2: 20 treasures) + * History: Original idea & 5-treasure version (adventures) by Willie Crowther + * 15-treasure version (adventure) by Don Woods, April-June 1977 + * 20-treasure version (rev 2) by Don Woods, August 1978 + * Errata fixed: 78/12/25 + * Revived 2017 as Open Adventure. + */ + +int main(int argc, char *argv[]) +{ + int ch; + + /* Options. */ + +#if defined ADVENT_AUTOSAVE + const char* opts = "dl:oa:"; + const char* usage = "Usage: %s [-l logfilename] [-o] [-a filename] [script...]\n"; + FILE *rfp = NULL; + const char* autosave_filename = NULL; +#elif !defined ADVENT_NOSAVE + const char* opts = "dl:or:"; + const char* usage = "Usage: %s [-l logfilename] [-o] [-r restorefilename] [script...]\n"; + FILE *rfp = NULL; +#else + const char* opts = "dl:o"; + const char* usage = "Usage: %s [-l logfilename] [-o] [script...]\n"; +#endif + while ((ch = getopt(argc, argv, opts)) != EOF) { + switch (ch) { + case 'd': // LCOV_EXCL_LINE + settings.debug +=1; // LCOV_EXCL_LINE + break; // LCOV_EXCL_LINE + case 'l': + settings.logfp = fopen(optarg, "w"); + if (settings.logfp == NULL) + fprintf(stderr, + "advent: can't open logfile %s for write\n", + optarg); + signal(SIGINT, sig_handler); + break; + case 'o': + settings.oldstyle = true; + settings.prompt = false; + break; +#ifdef ADVENT_AUTOSAVE + case 'a': + rfp = fopen(optarg, READ_MODE); + autosave_filename = optarg; + signal(SIGHUP, sig_handler); + signal(SIGTERM, sig_handler); + break; +#elif !defined ADVENT_NOSAVE + case 'r': + rfp = fopen(optarg, "r"); + if (rfp == NULL) + fprintf(stderr, + "advent: can't open save file %s for read\n", + optarg); + break; +#endif + default: + fprintf(stderr, + usage, argv[0]); + fprintf(stderr, + " -l create a log file of your game named as specified'\n"); + fprintf(stderr, + " -o 'oldstyle' (no prompt, no command editing, displays 'Initialising...')\n"); +#if defined ADVENT_AUTOSAVE + fprintf(stderr, + " -a automatic save/restore from specified saved game file\n"); +#elif !defined ADVENT_NOSAVE + fprintf(stderr, + " -r restore from specified saved game file\n"); +#endif + exit(EXIT_FAILURE); + break; + } + } + + /* copy invocation line part after switches */ + settings.argc = argc - optind; + settings.argv = argv + optind; + settings.optind = 0; + + /* Initialize game variables */ + int seedval = initialise(); + +#if !defined ADVENT_NOSAVE + if (!rfp) { + game.novice = yes_or_no(arbitrary_messages[WELCOME_YOU], arbitrary_messages[CAVE_NEARBY], arbitrary_messages[NO_MESSAGE]); + if (game.novice) + game.limit = NOVICELIMIT; + } else { + restore(rfp); +#if defined ADVENT_AUTOSAVE + score(scoregame); +#endif + } +#if defined ADVENT_AUTOSAVE + if (autosave_filename != NULL) { + if ((autosave_fp = fopen(autosave_filename, WRITE_MODE)) == NULL) { + perror(autosave_filename); + return EXIT_FAILURE; + } + autosave(); + } +#endif +#else + game.novice = yes_or_no(arbitrary_messages[WELCOME_YOU], arbitrary_messages[CAVE_NEARBY], arbitrary_messages[NO_MESSAGE]); + if (game.novice) + game.limit = NOVICELIMIT; +#endif + + if (settings.logfp) + fprintf(settings.logfp, "seed %d\n", seedval); + + /* interpret commands until EOF or interrupt */ + for (;;) { + // if we're supposed to move, move + if (!do_move()) + continue; + + // get command + if (!do_command()) + break; + } + /* show score and exit */ + terminate(quitgame); +} + /* end */