X-Git-Url: https://jxself.org/git/?a=blobdiff_plain;f=main.c;h=a6fea59070fffdc6d5e3cc6ec759862f3b61ae46;hb=300d2461799808a5acb8f6f4a866325c0e50d996;hp=fbd7de04dd5cd7d69fce6cd65d1578759c5984f5;hpb=d4fc7a88b4aac2f72013e7c681c907de09db349d;p=open-adventure.git diff --git a/main.c b/main.c index fbd7de0..a6fea59 100644 --- a/main.c +++ b/main.c @@ -43,7 +43,7 @@ long AMBER, AXE, BACK, BATTER, BEAR, BIRD, BLOOD, URN, VASE, VEND, VOLCAN, WATER; long WD1, WD1X, WD2, WD2X; -FILE *logfp; +FILE *logfp = NULL, *rfp = NULL; bool oldstyle = false; bool editline = true; bool prompt = true; @@ -53,9 +53,10 @@ extern int action(FILE *, long, long, long); void sig_handler(int signo) { - if (signo == SIGINT) + if (signo == SIGINT){ if (logfp != NULL) fflush(logfp); + } exit(0); } @@ -79,7 +80,7 @@ int main(int argc, char *argv[]) /* Options. */ - while ((ch = getopt(argc, argv, "l:os")) != EOF) { + while ((ch = getopt(argc, argv, "l:or:s")) != EOF) { switch (ch) { case 'l': logfp = fopen(optarg, "w"); @@ -93,6 +94,14 @@ int main(int argc, char *argv[]) oldstyle = true; editline = prompt = false; break; + case 'r': + rfp = fopen(optarg, "r"); + if (rfp == NULL) + fprintf(stderr, + "advent: can't open save file %s for read\n", + optarg); + signal(SIGINT, sig_handler); + break; case 's': editline = false; break; @@ -125,11 +134,15 @@ int main(int argc, char *argv[]) /* Start-up, dwarf stuff */ game.zzword=RNDVOC(3,0); - game.novice=YES(stdin, WELCOME_YOU,CAVE_NEARBY,ARB_0); game.newloc = LOC_START; game.loc = LOC_START; game.limit=330; - if (game.novice)game.limit=1000; + if (!rfp){ + game.novice=YES(stdin, WELCOME_YOU,CAVE_NEARBY,NO_MESSAGE); + if (game.novice)game.limit=1000; + } else { + restore(rfp); + } if (logfp) fprintf(logfp, "seed %ld\n", seedval); @@ -243,7 +256,7 @@ static void checkhints(FILE *cmdin) /* Fall through to hint display */ game.hintlc[hint]=0; - if (!YES(cmdin,HINTS[hint][3],ARB_0,OK_MAN)) + if (!YES(cmdin,HINTS[hint][3],NO_MESSAGE,OK_MAN)) return; SETPRM(1,HINTS[hint][2],HINTS[hint][2]); RSPEAK(HINT_COST); @@ -262,8 +275,8 @@ bool spotted_by_pirate(int i) /* The pirate's spotted him. He leaves him alone once we've * found chest. K counts if a treasure is here. If not, and - * tally=1 for an unseen chest, let the pirate be spotted. - * Note that game.place[CHEST]=0 might mean that he's thrown + * tally=1 for an unseen chest, let the pirate be spotted. Note + * that game.place[CHEST] = NOWHERE might mean that he's thrown * it to the troll, but in that case he's seen the chest * (game.prop=0). */ if (game.loc == game.chloc || game.prop[CHEST] >= 0) @@ -284,7 +297,7 @@ bool spotted_by_pirate(int i) } } /* Force chest placement before player finds last treasure */ - if (game.tally == 1 && snarfed == 0 && game.place[CHEST] == 0 && HERE(LAMP) && game.prop[LAMP] == 1) { + if (game.tally == 1 && snarfed == 0 && game.place[CHEST] == NOWHERE && HERE(LAMP) && game.prop[LAMP] == 1) { RSPEAK(PIRATE_SPOTTED); movechest = true; } @@ -475,14 +488,13 @@ static void croak(FILE *cmdin) * death and exit. */ RSPEAK(DEATH_CLOSING); score(endgame); - } else { - /* FIXME: Arithmetic on message numbers */ - if (!YES(cmdin,WATCH_IT+game.numdie*2,WHICH_WAY+game.numdie*2,OK_MAN)) - score(endgame); - if (game.numdie == MAXDIE) + + } + /* FIXME: Arithmetic on message numbers */ + else if (game.numdie == MAXDIE || !YES(cmdin,WATCH_IT+game.numdie*2,WHICH_WAY+game.numdie*2,OK_MAN)) score(endgame); - game.place[WATER]=0; - game.place[OIL]=0; + else { + game.place[WATER] = game.place[OIL] = NOWHERE; if (TOTING(LAMP)) game.prop[LAMP]=0; for (int j=1; j<=NOBJECTS; j++) { @@ -754,7 +766,7 @@ static bool closecheck(void) MOVE(TROLL2,PLAC[TROLL]); MOVE(TROLL2+NOBJECTS,FIXD[TROLL]); JUGGLE(CHASM); - if (game.prop[BEAR] != 3)DSTROY(BEAR); + if (game.prop[BEAR] != 3)DESTROY(BEAR); game.prop[CHAIN]=0; game.fixed[CHAIN]=0; game.prop[AXE]=0; @@ -807,7 +819,7 @@ static bool closecheck(void) for (int i=1; i<=NOBJECTS; i++) { if (TOTING(i)) - DSTROY(i); + DESTROY(i); } RSPEAK(CAVE_CLOSED); @@ -848,7 +860,7 @@ static void lampcheck(void) if (!game.lmwarn && HERE(LAMP)) { game.lmwarn=true; int spk=GET_BATTERIES; - if (game.place[BATTER] == 0)spk=LAMP_DIM; + if (game.place[BATTER] == NOWHERE)spk=LAMP_DIM; if (game.prop[BATTER] == 1)spk=MISSING_BATTERIES; RSPEAK(spk); }