X-Git-Url: https://jxself.org/git/?a=blobdiff_plain;f=main.c;h=9114621e974e9314aa34cae60707db25a3587c36;hb=de3be760b6ed1046d275517a48e405261644bf4e;hp=c53939cb5ed673a0ac6a79b206b28ca1f0969da1;hpb=9056fa7a2c429bef0b5abca1f7f0f9bbecefd4b6;p=open-adventure.git diff --git a/main.c b/main.c index c53939c..9114621 100644 --- a/main.c +++ b/main.c @@ -9,9 +9,8 @@ * to idiomatic C, the following is more appropriate: * * ESR apologizes for the remaing gotos (now confined to one function - * in this file - there used to be over 350 of them, *everywhere*), - * and for the offensive globals. Applying the Structured Program - * Theorem can be hard. + * in this file - there used to be over 350 of them, *everywhere*). + * Applying the Structured Program Theorem can be hard. */ #include @@ -729,10 +728,11 @@ static void playermove( int motion) * wander across and encounter the bear. (They * won't follow the player there because that * region is forbidden to the pirate.) If - * game.prop(TROLL)=1, he's crossed since paying, - * so step out and block him. (standard travel - * entries check for game.prop(TROLL)=0.) Special - * stuff for bear. */ + * game.prop[TROLL]=TROLL_PAIDONCE, he's crossed + * since paying, so step out and block him. + * (standard travel entries check for + * game.prop[TROLL]=TROLL_UNPAID.) Special stuff + * for bear. */ if (game.prop[TROLL] == TROLL_PAIDONCE) { pspeak(TROLL, look, TROLL_PAIDONCE, true); game.prop[TROLL] = TROLL_UNPAID; @@ -788,6 +788,15 @@ static bool closecheck(void) * problems arise from the use of negative prop numbers to suppress * the object descriptions until he's actually moved the objects. */ { + /* If a turn threshold has been met, apply penalties and tell + * the player about it. */ + for (int i = 0; i < NTHRESHOLDS; ++i) { + if (game.turns == turn_thresholds[i].threshold + 1) { + game.trnluz += turn_thresholds[i].point_loss; + speak(turn_thresholds[i].message); + } + } + /* Don't tick game.clock1 unless well into cave (and not at Y2). */ if (game.tally == 0 && INDEEP(game.loc) && game.loc != LOC_Y2) --game.clock1; @@ -1000,7 +1009,7 @@ static bool get_command_input(struct command_t *command) packed_to_token(command->wd2, word2); command->id1 = get_vocab_id(word1); command->id2 = get_vocab_id(word2); - + return true; } @@ -1092,23 +1101,14 @@ Lclearobj: game.wzdark = DARK(game.loc); if (game.knfloc > 0 && game.knfloc != game.loc) game.knfloc = 0; - + // Get command input from user - if(!get_command_input(&command)) + if (!get_command_input(&command)) return false; -Lthreshold: +Lclosecheck: ++game.turns; - /* If a turn threshold has been met, apply penalties and tell - * the player about it. */ - for (int i = 0; i < NTHRESHOLDS; ++i) { - if (game.turns == turn_thresholds[i].threshold + 1) { - game.trnluz += turn_thresholds[i].point_loss; - speak(turn_thresholds[i].message); - } - } - if (closecheck()) { if (game.closed) return true; @@ -1117,11 +1117,11 @@ Lthreshold: if (command.id1 == ENTER && (command.id2 == STREAM || command.id2 == PROMOTE_WORD(WATER))) { - if (LIQLOC(game.loc) == WATER) { + if (LIQLOC(game.loc) == WATER) rspeak(FEET_WET); - } else { + else rspeak(WHERE_QUERY); - } + goto Lclearobj; } if (command.id1 == ENTER && command.id2 != WORD_NOT_FOUND && command.id2 != WORD_EMPTY) { @@ -1175,7 +1175,7 @@ Lookup: default: BUG(VOCABULARY_TYPE_N_OVER_1000_NOT_BETWEEN_0_AND_3); // LCOV_EXCL_LINE } - + switch (action(&command)) { case GO_TERMINATE: return true; @@ -1185,7 +1185,7 @@ Lookup: case GO_TOP: continue; /* back to top of main interpreter loop */ case GO_CHECKFOO: - goto Lthreshold; + goto Lclosecheck; case GO_LOOKUP: goto Lookup; case GO_WORD2: @@ -1201,7 +1201,7 @@ Lookup: command.raw1[0] = toupper(command.raw1[0]); sspeak(DO_WHAT, command.raw1); command.obj = 0; - // Fallthrough + // Fallthrough case GO_CHECKHINT: // Fallthrough case GO_CLEAROBJ: goto Lclearobj;