X-Git-Url: https://jxself.org/git/?a=blobdiff_plain;f=main.c;h=7c3d78ecf8ae96dd072d7914afe461da7005b9c7;hb=95f1548a10d4e64b5494663e25fbe881a80852eb;hp=ff202843e863f1624b7bfbe942b83729f42d2481;hpb=80c0c10221604322425ef9d138fad0da32b8bd65;p=open-adventure.git diff --git a/main.c b/main.c index ff20284..7c3d78e 100644 --- a/main.c +++ b/main.c @@ -420,11 +420,11 @@ static bool dwarfmove(void) return true; if (game.dflag == 2)game.dflag=3; SETPRM(1,attack,0); - K=6; - if (attack > 1)K=250; - RSPEAK(K); + int k=6; + if (attack > 1)k=250; + RSPEAK(k); SETPRM(1,stick,0); - RSPEAK(K+1+2/(1+stick)); + RSPEAK(k+1+2/(1+stick)); if (stick == 0) return true; game.oldlc2=game.loc; @@ -492,32 +492,32 @@ static void croak(FILE *cmdin) * him, so we need game.oldlc2, which is the last place he was * safe.) */ -static bool playermove(FILE *cmdin, token_t verb) +static bool playermove(FILE *cmdin, token_t verb, int motion) { int LL, K2, KK=KEY[game.loc]; game.newloc=game.loc; if (KK == 0) BUG(26); - if (K == NUL) + if (motion == NUL) return true; - else if (K == BACK) { + else if (motion == BACK) { /* Handle "go back". Look for verb which goes from game.loc to * game.oldloc, or to game.oldlc2 If game.oldloc has forced-motion. * K2 saves entry -> forced loc -> previous loc. */ - K=game.oldloc; - if (FORCED(K)) - K=game.oldlc2; + motion=game.oldloc; + if (FORCED(motion)) + motion=game.oldlc2; game.oldlc2=game.oldloc; game.oldloc=game.loc; K2=0; - if (K == game.loc)K2=91; + if (motion == game.loc)K2=91; if (CNDBIT(game.loc,4))K2=274; if (K2 == 0) { for (;;) { LL=MOD((labs(TRAVEL[KK])/1000),1000); - if (LL != K) { + if (LL != motion) { if (LL <= 300) { - if (FORCED(LL) && MOD((labs(TRAVEL[KEY[LL]])/1000),1000) == K) + if (FORCED(LL) && MOD((labs(TRAVEL[KEY[LL]])/1000),1000) == motion) K2=KK; } if (TRAVEL[KK] >= 0) { @@ -531,7 +531,7 @@ static bool playermove(FILE *cmdin, token_t verb) } } - K=MOD(labs(TRAVEL[KK]),1000); + motion=MOD(labs(TRAVEL[KK]),1000); KK=KEY[game.loc]; break; /* fall through to ordinary travel */ } @@ -540,7 +540,7 @@ static bool playermove(FILE *cmdin, token_t verb) return true; } } - else if (K == LOOK) { + else if (motion == LOOK) { /* Look. Can't give more detail. Pretend it wasn't dark * (though it may "now" be dark) so he won't fall into a * pit while staring into the gloom. */ @@ -550,7 +550,7 @@ static bool playermove(FILE *cmdin, token_t verb) game.abbrev[game.loc]=0; return true; } - else if (K == CAVE) { + else if (motion == CAVE) { /* Cave. Different messages depending on whether above ground. */ RSPEAK((OUTSID(game.loc) && game.loc != 8) ? 57 : 58); return true; @@ -564,19 +564,19 @@ static bool playermove(FILE *cmdin, token_t verb) /* ordinary travel */ for (;;) { LL=labs(TRAVEL[KK]); - if (MOD(LL,1000) == 1 || MOD(LL,1000) == K) + if (MOD(LL,1000) == 1 || MOD(LL,1000) == motion) break; if (TRAVEL[KK] < 0) { /* Non-applicable motion. Various messages depending on * word given. */ int spk=12; - if (K >= 43 && K <= 50)spk=52; - if (K == 29 || K == 30)spk=52; - if (K == 7 || K == 36 || K == 37)spk=10; - if (K == 11 || K == 19)spk=11; + if (motion >= 43 && motion <= 50)spk=52; + if (motion == 29 || motion == 30)spk=52; + if (motion == 7 || motion == 36 || motion == 37)spk=10; + if (motion == 11 || motion == 19)spk=11; if (verb == FIND || verb == INVENT)spk=59; - if (K == 62 || K == 65)spk=42; - if (K == 17)spk=80; + if (motion == 62 || motion == 65)spk=42; + if (motion == 17)spk=80; RSPEAK(spk); return true; } @@ -586,17 +586,17 @@ static bool playermove(FILE *cmdin, token_t verb) for (;;) { game.newloc=LL/1000; - K=MOD(game.newloc,100); + motion=MOD(game.newloc,100); if (game.newloc <= 300) { if (game.newloc <= 100) { if (game.newloc == 0 || PCT(game.newloc)) break; /* else fall through */ - } if (TOTING(K) || (game.newloc > 200 && AT(K))) + } if (TOTING(motion) || (game.newloc > 200 && AT(motion))) break; /* else fall through */ } - else if (game.prop[K] != game.newloc/100-3) + else if (game.prop[motion] != game.newloc/100-3) break; L12: do { @@ -676,8 +676,9 @@ static bool playermove(FILE *cmdin, token_t verb) static bool do_command(FILE *cmdin) { long KQ, VERB, KK, V1, V2; - long obj, i; - static long IGO = 0; + long i; + static long igo = 0; + static long obj = 0; enum speechpart part; /* Can't leave cave once it's closing (except by main office). */ @@ -996,7 +997,7 @@ L2620: if (WD1 == MAKEWD(23051920)) { RSPEAK(17); } if (WD1 == MAKEWD( 715) && WD2 != 0) { - if (++IGO == 10) + if (++igo == 10) RSPEAK(276); } L2630: @@ -1056,7 +1057,7 @@ Laction: BUG(99); /* Figure out the new location */ -L8: if (playermove(cmdin, VERB)) +L8: if (playermove(cmdin, VERB, K)) return true; else goto L2000;