X-Git-Url: https://jxself.org/git/?a=blobdiff_plain;f=main.c;h=733027f70eca8160e3813c60aaa4203c6c85d522;hb=f8b30c1ec6e8d8a6a4b322a2ee19521b4d5d0c70;hp=069c8651c808ea312a150a4b9246713226a7a52a;hpb=c3a2816821512b59a09866a594a9bec699193271;p=open-adventure.git diff --git a/main.c b/main.c index 069c865..733027f 100644 --- a/main.c +++ b/main.c @@ -294,7 +294,7 @@ static bool spotted_by_pirate(int i) continue; /* Pirate won't take pyramid from plover room or dark * room (too easy!). */ - if (treasure == PYRAMID && (game.loc == PLAC[PYRAMID] || game.loc == PLAC[EMERALD])) { + if (treasure == PYRAMID && (game.loc == object_descriptions[PYRAMID].plac || game.loc == object_descriptions[EMERALD].plac)) { continue; } if (TOTING(treasure) || HERE(treasure)) @@ -328,7 +328,7 @@ static bool spotted_by_pirate(int i) for (int treasure = 1; treasure <= NOBJECTS; treasure++) { if (!object_descriptions[treasure].is_treasure) continue; - if (!(treasure == PYRAMID && (game.loc == PLAC[PYRAMID] || game.loc == PLAC[EMERALD]))) { + if (!(treasure == PYRAMID && (game.loc == object_descriptions[PYRAMID].plac || game.loc == object_descriptions[EMERALD].plac))) { if (AT(treasure) && game.fixed[treasure] == 0) CARRY(treasure, game.loc); if (TOTING(treasure)) @@ -695,13 +695,13 @@ static bool playermove(token_t verb, int motion) game.prop[TROLL] = 0; MOVE(TROLL2, 0); MOVE(TROLL2 + NOBJECTS, 0); - MOVE(TROLL, PLAC[TROLL]); - MOVE(TROLL + NOBJECTS, FIXD[TROLL]); + MOVE(TROLL, object_descriptions[TROLL].plac); + MOVE(TROLL + NOBJECTS, object_descriptions[TROLL].fixd); JUGGLE(CHASM); game.newloc = game.loc; return true; } else { - game.newloc = PLAC[TROLL] + FIXD[TROLL] - game.loc; + game.newloc = object_descriptions[TROLL].plac + object_descriptions[TROLL].fixd - game.loc; if (game.prop[TROLL] == 0)game.prop[TROLL] = 1; if (!TOTING(BEAR)) return true; rspeak(BRIDGE_COLLAPSE); @@ -773,8 +773,8 @@ static bool closecheck(void) } MOVE(TROLL, 0); MOVE(TROLL + NOBJECTS, 0); - MOVE(TROLL2, PLAC[TROLL]); - MOVE(TROLL2 + NOBJECTS, FIXD[TROLL]); + MOVE(TROLL2, object_descriptions[TROLL].plac); + MOVE(TROLL2 + NOBJECTS, object_descriptions[TROLL].fixd); JUGGLE(CHASM); if (game.prop[BEAR] != 3)DESTROY(BEAR); game.prop[CHAIN] = 0;