X-Git-Url: https://jxself.org/git/?a=blobdiff_plain;f=main.c;h=6f21554de079a5dc3c73b774ccd4fb9c6889bcf8;hb=b0eb54b125c952cd23d71f58238bcb0460d90fb8;hp=8e40605cd4f0dd6d3773b1295ede8bdf789389e1;hpb=9b9eab70d815d39c0682d6b9c8b63abccc6a87dd;p=open-adventure.git diff --git a/main.c b/main.c index 8e40605..6f21554 100644 --- a/main.c +++ b/main.c @@ -21,6 +21,7 @@ #include "advent.h" #include "database.h" #include "linenoise/linenoise.h" +#include "newdb.h" struct game_t game; @@ -38,7 +39,7 @@ long AMBER, AXE, BACK, BATTER, BEAR, BIRD, BLOOD, RUBY, RUG, SAPPH, SAY, SIGN, SNAKE, STEPS, STREAM, THROW, TRIDNT, TROLL, TROLL2, URN, VASE, VEND, VOLCAN, WATER; -long K, SPK, WD1, WD1X, WD2, WD2X; +long WD1, WD1X, WD2, WD2X; FILE *logfp; bool oldstyle = false; @@ -417,11 +418,11 @@ static bool dwarfmove(void) return true; if (game.dflag == 2)game.dflag=3; SETPRM(1,attack,0); - K=6; - if (attack > 1)K=250; - RSPEAK(K); + int k=6; + if (attack > 1)k=250; + RSPEAK(k); SETPRM(1,stick,0); - RSPEAK(K+1+2/(1+stick)); + RSPEAK(k+1+2/(1+stick)); if (stick == 0) return true; game.oldlc2=game.loc; @@ -489,32 +490,32 @@ static void croak(FILE *cmdin) * him, so we need game.oldlc2, which is the last place he was * safe.) */ -static bool playermove(FILE *cmdin, token_t verb) +static bool playermove(FILE *cmdin, token_t verb, int motion) { int LL, K2, KK=KEY[game.loc]; game.newloc=game.loc; if (KK == 0) BUG(26); - if (K == NUL) + if (motion == NUL) return true; - else if (K == BACK) { + else if (motion == BACK) { /* Handle "go back". Look for verb which goes from game.loc to * game.oldloc, or to game.oldlc2 If game.oldloc has forced-motion. * K2 saves entry -> forced loc -> previous loc. */ - K=game.oldloc; - if (FORCED(K)) - K=game.oldlc2; + motion=game.oldloc; + if (FORCED(motion)) + motion=game.oldlc2; game.oldlc2=game.oldloc; game.oldloc=game.loc; K2=0; - if (K == game.loc)K2=91; + if (motion == game.loc)K2=91; if (CNDBIT(game.loc,4))K2=274; if (K2 == 0) { for (;;) { LL=MOD((labs(TRAVEL[KK])/1000),1000); - if (LL != K) { + if (LL != motion) { if (LL <= 300) { - if (FORCED(LL) && MOD((labs(TRAVEL[KEY[LL]])/1000),1000) == K) + if (FORCED(LL) && MOD((labs(TRAVEL[KEY[LL]])/1000),1000) == motion) K2=KK; } if (TRAVEL[KK] >= 0) { @@ -528,7 +529,7 @@ static bool playermove(FILE *cmdin, token_t verb) } } - K=MOD(labs(TRAVEL[KK]),1000); + motion=MOD(labs(TRAVEL[KK]),1000); KK=KEY[game.loc]; break; /* fall through to ordinary travel */ } @@ -537,7 +538,7 @@ static bool playermove(FILE *cmdin, token_t verb) return true; } } - else if (K == LOOK) { + else if (motion == LOOK) { /* Look. Can't give more detail. Pretend it wasn't dark * (though it may "now" be dark) so he won't fall into a * pit while staring into the gloom. */ @@ -547,7 +548,7 @@ static bool playermove(FILE *cmdin, token_t verb) game.abbrev[game.loc]=0; return true; } - else if (K == CAVE) { + else if (motion == CAVE) { /* Cave. Different messages depending on whether above ground. */ RSPEAK((OUTSID(game.loc) && game.loc != 8) ? 57 : 58); return true; @@ -561,54 +562,53 @@ static bool playermove(FILE *cmdin, token_t verb) /* ordinary travel */ for (;;) { LL=labs(TRAVEL[KK]); - if (MOD(LL,1000) == 1 || MOD(LL,1000) == K) + if (MOD(LL,1000) == 1 || MOD(LL,1000) == motion) break; if (TRAVEL[KK] < 0) { /* Non-applicable motion. Various messages depending on * word given. */ - SPK=12; - if (K >= 43 && K <= 50)SPK=52; - if (K == 29 || K == 30)SPK=52; - if (K == 7 || K == 36 || K == 37)SPK=10; - if (K == 11 || K == 19)SPK=11; - if (verb == FIND || verb == INVENT)SPK=59; - if (K == 62 || K == 65)SPK=42; - if (K == 17)SPK=80; - RSPEAK(SPK); + int spk=12; + if (motion >= 43 && motion <= 50)spk=52; + if (motion == 29 || motion == 30)spk=52; + if (motion == 7 || motion == 36 || motion == 37)spk=10; + if (motion == 11 || motion == 19)spk=11; + if (verb == FIND || verb == INVENT)spk=59; + if (motion == 62 || motion == 65)spk=42; + if (motion == 17)spk=80; + RSPEAK(spk); return true; } ++KK; } LL=LL/1000; -L11: - game.newloc=LL/1000; - K=MOD(game.newloc,100); - if (game.newloc <= 300) { - if (game.newloc <= 100) - goto L14; - if (TOTING(K) || (game.newloc > 200 && AT(K))) - goto L16; - goto L12; + for (;;) { + game.newloc=LL/1000; + motion=MOD(game.newloc,100); + if (game.newloc <= 300) { + if (game.newloc <= 100) { + if (game.newloc == 0 || PCT(game.newloc)) + break; + /* else fall through */ + } if (TOTING(motion) || (game.newloc > 200 && AT(motion))) + break; + /* else fall through */ + } + else if (game.prop[motion] != game.newloc/100-3) + break; + L12: + do { + if (TRAVEL[KK] < 0)BUG(25); + ++KK; + game.newloc=labs(TRAVEL[KK])/1000; + } while + (game.newloc == LL); + LL=game.newloc; } - if (game.prop[K] != game.newloc/100-3) - goto L16; -L12: - do { - if (TRAVEL[KK] < 0)BUG(25); - ++KK; - game.newloc=labs(TRAVEL[KK])/1000; - } while - (game.newloc == LL); - LL=game.newloc; - goto L11; -L14: - if (game.newloc != 0 && !PCT(game.newloc)) - goto L12; -L16: game.newloc=MOD(LL,1000); - if (game.newloc <= 300) return true; + if (game.newloc <= 300) + return true; if (game.newloc <= 500) { game.newloc=game.newloc-300; switch (game.newloc) @@ -674,8 +674,9 @@ L16: static bool do_command(FILE *cmdin) { long KQ, VERB, KK, V1, V2; - long obj, i; - static long IGO = 0; + long i, k, KMOD; + static long igo = 0; + static long obj = 0; enum speechpart part; /* Can't leave cave once it's closing (except by main office). */ @@ -710,10 +711,10 @@ static bool do_command(FILE *cmdin) L2000: if (game.loc == 0) croak(cmdin); - KK=STEXT[game.loc]; - if (MOD(game.abbrev[game.loc],game.abbnum) == 0 || KK == 0) - KK=LTEXT[game.loc]; - if (!FORCED(game.loc) && DARK(0)) { + char* msg = short_location_descriptions[game.loc]; + if (MOD(game.abbrev[game.loc],game.abbnum) == 0 || msg == 0) + msg=long_location_descriptions[game.loc]; + if (!FORCED(game.loc) && DARK(game.loc)) { /* The easiest way to get killed is to fall into a pit in * pitch darkness. */ if (game.wzdark && PCT(35)) { @@ -722,13 +723,14 @@ L2000: if (game.loc == 0) croak(cmdin); goto L2000; } - KK=RTEXT[16]; + msg=arbitrary_messages[16]; } if (TOTING(BEAR))RSPEAK(141); - SPEAK(KK); - K=1; - if (FORCED(game.loc)) + newspeak(msg); + KMOD=1; + if (FORCED(game.loc)) { goto L8; + } if (game.loc == 33 && PCT(25) && !game.closng)RSPEAK(7); /* Print out descriptions of objects at this location. If @@ -739,7 +741,7 @@ L2000: if (game.loc == 0) * bear). These hacks are because game.prop=0 is needed to * get full score. */ - if (DARK(0)) goto L2012; + if (DARK(game.loc)) goto L2012; ++game.abbrev[game.loc]; i=game.atloc[game.loc]; L2004: if (i == 0) goto L2012; @@ -768,10 +770,6 @@ L2006: KK=game.prop[obj]; L2008: i=game.link[i]; goto L2004; -L2009: K=54; -L2010: SPK=K; -L2011: RSPEAK(SPK); - L2012: VERB=0; game.oldobj=obj; obj=0; @@ -797,7 +795,7 @@ L2600: if (COND[game.loc] >= game.conds) { * objects won't be described until they've been picked up * and put down separate from their respective piles. Don't * tick game.clock1 unless well into cave (and not at Y2). */ -L2603: if (game.closed) { + if (game.closed) { if (game.prop[OYSTER] < 0 && TOTING(OYSTER)) PSPEAK(OYSTER,1); for (i=1; i<=NOBJECTS; i++) { @@ -805,7 +803,7 @@ L2603: if (game.closed) { game.prop[i] = -1-game.prop[i]; } } - game.wzdark=DARK(0); + game.wzdark=DARK(game.loc); if (game.knfloc > 0 && game.knfloc != game.loc) game.knfloc=0; @@ -819,15 +817,19 @@ L2603: if (game.closed) { L2607: game.foobar=(game.foobar>0 ? -game.foobar : 0); ++game.turns; if (game.turns == game.thresh) { - SPEAK(TTEXT[game.trndex]); + newspeak(turn_threshold_messages[game.trndex]); game.trnluz=game.trnluz+TRNVAL[game.trndex]/100000; ++game.trndex; game.thresh = -1; if (game.trndex <= TRNVLS) game.thresh=MOD(TRNVAL[game.trndex],100000)+1; } - if (VERB == SAY && WD2 > 0)VERB=0; - if (VERB == SAY) goto L4090; + if (VERB == SAY && WD2 > 0) + VERB=0; + if (VERB == SAY) { + part=transitive; + goto Laction; + } if (game.tally == 0 && INDEEP(game.loc) && game.loc != 33) --game.clock1; @@ -889,8 +891,7 @@ L2607: game.foobar=(game.foobar>0 ? -game.foobar : 0); game.clock1= -1; game.closng=true; goto L19999; - } - if (game.clock1 < 0) + } else if (game.clock1 < 0) --game.clock2; if (game.clock2 == 0) { /* Once he's panicked, and clock2 has run out, we come here @@ -963,110 +964,101 @@ L2607: game.foobar=(game.foobar>0 ? -game.foobar : 0); game.prop[LAMP]=0; if (HERE(LAMP))RSPEAK(184); } else if (game.limit <= 30) { - if (game.lmwarn || !HERE(LAMP)) goto L19999; - game.lmwarn=true; - SPK=187; - if (game.place[BATTER] == 0)SPK=183; - if (game.prop[BATTER] == 1)SPK=189; - RSPEAK(SPK); + if (!game.lmwarn && HERE(LAMP)) { + game.lmwarn=true; + int spk=187; + if (game.place[BATTER] == 0)spk=183; + if (game.prop[BATTER] == 1)spk=189; + RSPEAK(spk); + } } -L19999: K=43; - if (LIQLOC(game.loc) == WATER)K=70; +L19999: k=43; + if (LIQLOC(game.loc) == WATER)k=70; V1=VOCAB(WD1,-1); V2=VOCAB(WD2,-1); - if (V1 == ENTER && (V2 == STREAM || V2 == 1000+WATER)) - goto L2010; - if (V1 == ENTER && WD2 > 0) - goto L2800; - if (!((V1 != 1000+WATER && V1 != 1000+OIL) || - (V2 != 1000+PLANT && V2 != 1000+DOOR))) { - if (AT(V2-1000)) - WD2=MAKEWD(16152118); + if (V1 == ENTER && (V2 == STREAM || V2 == 1000+WATER)) { + RSPEAK(k); + goto L2012; } - if (V1 == 1000+CAGE && V2 == 1000+BIRD && HERE(CAGE) && HERE(BIRD)) + if (V1 == ENTER && WD2 > 0) { + WD1=WD2; + WD1X=WD2X; + WD2=0; + } else { + if (!((V1 != 1000+WATER && V1 != 1000+OIL) || + (V2 != 1000+PLANT && V2 != 1000+DOOR))) { + if (AT(V2-1000)) + WD2=MAKEWD(16152118); + } + if (V1 == 1000+CAGE && V2 == 1000+BIRD && HERE(CAGE) && HERE(BIRD)) WD1=MAKEWD(301200308); + } L2620: if (WD1 == MAKEWD(23051920)) { ++game.iwest; - if (game.iwest == 10)RSPEAK(17); + if (game.iwest == 10) + RSPEAK(17); } if (WD1 == MAKEWD( 715) && WD2 != 0) { - if (++IGO == 10) + if (++igo == 10) RSPEAK(276); } L2630: i=VOCAB(WD1,-1); - if (i == -1) - goto L3000; - K=MOD(i,1000); + if (i == -1) { + /* Gee, I don't understand. */ + if (fallback_handler(rawbuf)) + return true; + SETPRM(1,WD1,WD1X); + RSPEAK(254); + goto L2600; + } + KMOD=MOD(i,1000); KQ=i/1000+1; switch (KQ-1) { case 0: goto L8; - case 1: goto L5000; - case 2: goto L4000; - case 3: goto L2010; + case 1: part=unknown; obj = KMOD; break; + case 2: part=intransitive; VERB = KMOD; break; + case 3: RSPEAK(KMOD); goto L2012; + default: BUG(22); } - BUG(22); - /* Get second word for analysis. */ -L2800: WD1=WD2; - WD1X=WD2X; - WD2=0; - goto L2620; - - /* Gee, I don't understand. */ -L3000: SETPRM(1,WD1,WD1X); - if (fallback_handler(rawbuf)) - return true; - RSPEAK(254); - goto L2600; - -/* Verb and object analysis moved to separate module. */ - -L4000: part=intransitive; VERB=K; goto Laction; -L4090: part=transitive; goto Laction; -L5000: part=unknown; obj = K; Laction: switch (action(cmdin, part, VERB, obj)) { - case 2: return true; - case 8: goto L8; - case 2000: goto L2000; - case 2009: goto L2009; - case 2010: goto L2010; - case 2011: goto L2011; - case 2012: goto L2012; - case 2600: goto L2600; - case 2607: goto L2607; - case 2630: goto L2630; - case 2800: goto L2800; - case 8000: goto L8000; - case 18999: goto L18999; - case 19000: goto L19000; - } - BUG(99); - - /* Random intransitive verbs come here. Clear obj just in case - * (see attack()). */ -L8000: SETPRM(1,WD1,WD1X); - RSPEAK(257); - obj=0; - goto L2600; - + case 2: return true; + case 8: KMOD=NUL; goto L8; + case 2000: goto L2000; + case 2012: goto L2012; + case 2600: goto L2600; + case 2607: goto L2607; + case 2630: goto L2630; + case 2800: + /* Get second word for analysis. */ + WD1=WD2; + WD1X=WD2X; + WD2=0; + goto L2620; + case 8000: + /* Random intransitive verbs come here. Clear obj just in case + * (see attack()). */ + SETPRM(1,WD1,WD1X); + RSPEAK(257); + obj=0; + goto L2600; + case 19000: + /* Oh dear, he's disturbed the dwarves. */ + RSPEAK(136); + score(0); + return true; + default: + BUG(99); + } + /* no fallthrough here */ + /* Figure out the new location */ -L8: if (playermove(cmdin, VERB)) +L8: if (playermove(cmdin, VERB, KMOD)) return true; else goto L2000; - -/* Cave closing and scoring */ - - - -/* Oh dear, he's disturbed the dwarves. */ - -L18999: RSPEAK(SPK); -L19000: RSPEAK(136); - score(0); - return true; }