X-Git-Url: https://jxself.org/git/?a=blobdiff_plain;f=main.c;h=681ad8a3efce6687b125491c97dbdf4930fb71e1;hb=0dcd87202a8dbcc882aecc37a27cb226d8f9965d;hp=8e40605cd4f0dd6d3773b1295ede8bdf789389e1;hpb=9b9eab70d815d39c0682d6b9c8b63abccc6a87dd;p=open-adventure.git diff --git a/main.c b/main.c index 8e40605..681ad8a 100644 --- a/main.c +++ b/main.c @@ -581,34 +581,33 @@ static bool playermove(FILE *cmdin, token_t verb) } LL=LL/1000; -L11: - game.newloc=LL/1000; - K=MOD(game.newloc,100); - if (game.newloc <= 300) { - if (game.newloc <= 100) - goto L14; - if (TOTING(K) || (game.newloc > 200 && AT(K))) - goto L16; - goto L12; + for (;;) { + game.newloc=LL/1000; + K=MOD(game.newloc,100); + if (game.newloc <= 300) { + if (game.newloc <= 100) { + if (game.newloc == 0 || PCT(game.newloc)) + break; + /* else fall through */ + } if (TOTING(K) || (game.newloc > 200 && AT(K))) + break; + /* else fall through */ + } + else if (game.prop[K] != game.newloc/100-3) + break; + L12: + do { + if (TRAVEL[KK] < 0)BUG(25); + ++KK; + game.newloc=labs(TRAVEL[KK])/1000; + } while + (game.newloc == LL); + LL=game.newloc; } - if (game.prop[K] != game.newloc/100-3) - goto L16; -L12: - do { - if (TRAVEL[KK] < 0)BUG(25); - ++KK; - game.newloc=labs(TRAVEL[KK])/1000; - } while - (game.newloc == LL); - LL=game.newloc; - goto L11; -L14: - if (game.newloc != 0 && !PCT(game.newloc)) - goto L12; -L16: game.newloc=MOD(LL,1000); - if (game.newloc <= 300) return true; + if (game.newloc <= 300) + return true; if (game.newloc <= 500) { game.newloc=game.newloc-300; switch (game.newloc) @@ -713,7 +712,7 @@ L2000: if (game.loc == 0) KK=STEXT[game.loc]; if (MOD(game.abbrev[game.loc],game.abbnum) == 0 || KK == 0) KK=LTEXT[game.loc]; - if (!FORCED(game.loc) && DARK(0)) { + if (!FORCED(game.loc) && DARK(game.loc)) { /* The easiest way to get killed is to fall into a pit in * pitch darkness. */ if (game.wzdark && PCT(35)) { @@ -727,8 +726,9 @@ L2000: if (game.loc == 0) if (TOTING(BEAR))RSPEAK(141); SPEAK(KK); K=1; - if (FORCED(game.loc)) + if (FORCED(game.loc)) { goto L8; + } if (game.loc == 33 && PCT(25) && !game.closng)RSPEAK(7); /* Print out descriptions of objects at this location. If @@ -739,7 +739,7 @@ L2000: if (game.loc == 0) * bear). These hacks are because game.prop=0 is needed to * get full score. */ - if (DARK(0)) goto L2012; + if (DARK(game.loc)) goto L2012; ++game.abbrev[game.loc]; i=game.atloc[game.loc]; L2004: if (i == 0) goto L2012; @@ -805,7 +805,7 @@ L2603: if (game.closed) { game.prop[i] = -1-game.prop[i]; } } - game.wzdark=DARK(0); + game.wzdark=DARK(game.loc); if (game.knfloc > 0 && game.knfloc != game.loc) game.knfloc=0; @@ -889,8 +889,7 @@ L2607: game.foobar=(game.foobar>0 ? -game.foobar : 0); game.clock1= -1; game.closng=true; goto L19999; - } - if (game.clock1 < 0) + } else if (game.clock1 < 0) --game.clock2; if (game.clock2 == 0) { /* Once he's panicked, and clock2 has run out, we come here @@ -963,12 +962,13 @@ L2607: game.foobar=(game.foobar>0 ? -game.foobar : 0); game.prop[LAMP]=0; if (HERE(LAMP))RSPEAK(184); } else if (game.limit <= 30) { - if (game.lmwarn || !HERE(LAMP)) goto L19999; - game.lmwarn=true; - SPK=187; - if (game.place[BATTER] == 0)SPK=183; - if (game.prop[BATTER] == 1)SPK=189; - RSPEAK(SPK); + if (!game.lmwarn && HERE(LAMP)) { + game.lmwarn=true; + SPK=187; + if (game.place[BATTER] == 0)SPK=183; + if (game.prop[BATTER] == 1)SPK=189; + RSPEAK(SPK); + } } L19999: K=43; if (LIQLOC(game.loc) == WATER)K=70; @@ -1039,34 +1039,27 @@ Laction: case 2607: goto L2607; case 2630: goto L2630; case 2800: goto L2800; - case 8000: goto L8000; - case 18999: goto L18999; - case 19000: goto L19000; + case 8000: + /* Random intransitive verbs come here. Clear obj just in case + * (see attack()). */ + SETPRM(1,WD1,WD1X); + RSPEAK(257); + obj=0; + goto L2600; + case 18999: + /* Oh dear, he's disturbed the dwarves. */ + RSPEAK(SPK); + /* fall through */ + case 19000: + RSPEAK(136); + score(0); + return true; } BUG(99); - /* Random intransitive verbs come here. Clear obj just in case - * (see attack()). */ -L8000: SETPRM(1,WD1,WD1X); - RSPEAK(257); - obj=0; - goto L2600; - - /* Figure out the new location */ L8: if (playermove(cmdin, VERB)) return true; else goto L2000; - -/* Cave closing and scoring */ - - - -/* Oh dear, he's disturbed the dwarves. */ - -L18999: RSPEAK(SPK); -L19000: RSPEAK(136); - score(0); - return true; }