X-Git-Url: https://jxself.org/git/?a=blobdiff_plain;f=main.c;h=640a6fb3a9ff2b67c75cc16d6265bfb8539d4853;hb=978168523abcc3e4f06c23df57dc47541cd995ca;hp=e2c24e59847abc01b035fecc4432fd93da044e3e;hpb=5ae76995d2e8d412f565481505e4c7bc37260bb1;p=open-adventure.git diff --git a/main.c b/main.c index e2c24e5..640a6fb 100644 --- a/main.c +++ b/main.c @@ -8,32 +8,32 @@ #include #include #include -#include "main.h" +#include +#include "advent.h" #include "database.h" -#include "misc.h" long ABB[186], ATLOC[186], BLKLIN = true, DFLAG, - DLOC[7], FIXED[101], HOLDNG, - LINK[201], LNLENG, LNPOSN, - PARMS[26], PLACE[101], + DLOC[7], FIXED[NOBJECTS+1], HOLDNG, + LINK[NOBJECTS*2 + 1], LNLENG, LNPOSN, + PARMS[26], PLACE[NOBJECTS+1], SETUP = 0; -signed char rawbuf[LINESIZE], INLINE[LINESIZE+1], MAP1[129], MAP2[129]; +char rawbuf[LINESIZE], INLINE[LINESIZE+1], MAP1[129], MAP2[129]; long ABBNUM, AMBER, ATTACK, AXE, BACK, BATTER, BEAR, BIRD, BLOOD, BONUS, BOTTLE, CAGE, CAVE, CAVITY, CHAIN, CHASM, CHEST, CHLOC, CHLOC2, CLAM, CLOCK1, CLOCK2, CLOSED, CLOSNG, CLSHNT, COINS, CONDS, DALTLC, DETAIL, - DKILL, DOOR, DPRSSN, DRAGON, DSEEN[7], DTOTAL, DWARF, EGGS, + DKILL, DOOR, DPRSSN, DRAGON, DSEEN[NDWARVES+1], DTOTAL, DWARF, EGGS, EMRALD, ENTER, ENTRNC, FIND, FISSUR, FOOBAR, FOOD, GRATE, HINT, HINTED[21], HINTLC[21], I, INVENT, IGO, IWEST, J, JADE, K, K2, KEYS, KK, KNFLOC, KNIFE, KQ, L, LAMP, LIMIT, LL, LMWARN, LOC, LOCK, LOOK, - MAGZIN, MAXDIE, MAXTRS, MESH = 123456789, + MAGZIN, MAXDIE, MAXTRS, MESSAG, MIRROR, MXSCOR, NEWLOC, NOVICE, NUGGET, NUL, NUMDIE, OBJ, - ODLOC[7], OGRE, OIL, OLDLC2, OLDLOC, OLDOBJ, OYSTER, - PANIC, PEARL, PILLOW, PLANT, PLANT2, PROP[101], PYRAM, + ODLOC[NDWARVES+1], OGRE, OIL, OLDLC2, OLDLOC, OLDOBJ, OYSTER, + PANIC, PEARL, PILLOW, PLANT, PLANT2, PROP[NOBJECTS+1], PYRAM, RESER, ROD, ROD2, RUBY, RUG, SAPPH, SAVED, SAY, SCORE, SECT, SIGN, SNAKE, SPK, STEPS, STICK, STREAM, TALLY, THRESH, THROW, TK[21], TRIDNT, @@ -109,7 +109,8 @@ int main(int argc, char *argv[]) { lcgstate.a = 1093; lcgstate.c = 221587; lcgstate.m = 1048576; - long seedval = (long)time(NULL); + srand(time(NULL)); + long seedval = (long)rand(); set_seed(seedval); /* Read the database if we have not yet done so */ @@ -130,7 +131,7 @@ int main(int argc, char *argv[]) { L1: SETUP= -1; I=0; - ZZWORD=RNDVOC(3,0)+MESH*2; + ZZWORD=RNDVOC(3,0); NOVICE=YES(stdin, 65,1,0); NEWLOC=1; LOC=1; @@ -139,7 +140,7 @@ L1: SETUP= -1; if (logfp) fprintf(logfp, "seed %ld\n", seedval); - + for (;;) { if (!do_command(stdin)) break; @@ -147,15 +148,17 @@ L1: SETUP= -1; score(1); } -static bool fallback_handler(signed char *buf) +static bool fallback_handler(char *buf) /* fallback handler for commands not handled by FORTRANish parser */ { long sv; if (sscanf(buf, "seed %ld", &sv) == 1) { set_seed(sv); printf("Seed set to %ld\n", sv); + // autogenerated, so don't charge user time for it. + --TURNS; // here we reconfigure any global game state that uses random numbers - ZZWORD=RNDVOC(3,0)+MESH*2; + ZZWORD=RNDVOC(3,0); return true; } return false; @@ -176,7 +179,7 @@ static bool do_command(FILE *cmdin) { * (dwarves rooted in place) let him get out (and attacked). */ L71: if(NEWLOC == LOC || FORCED(LOC) || CNDBIT(LOC,3)) goto L74; - /* 73 */ for (I=1; I<=5; I++) { + /* 73 */ for (I=1; I<=NDWARVES-1; I++) { if(ODLOC[I] != NEWLOC || !DSEEN[I]) goto L73; NEWLOC=LOC; RSPEAK(2); @@ -207,10 +210,10 @@ L6000: if(DFLAG != 1) goto L6010; if(!INDEEP(LOC) || (PCT(95) && (!CNDBIT(LOC,4) || PCT(85)))) goto L2000; DFLAG=2; for (I=1; I<=2; I++) { - J=1+randrange(5); + J=1+randrange(NDWARVES-1); if(PCT(50))DLOC[J]=0; } /* end loop */ - for (I=1; I<=5; I++) { + for (I=1; I<=NDWARVES-1; I++) { if(DLOC[I] == LOC)DLOC[I]=DALTLC; ODLOC[I]=DLOC[I]; } /* end loop */ @@ -226,19 +229,19 @@ L6000: if(DFLAG != 1) goto L6010; L6010: DTOTAL=0; ATTACK=0; STICK=0; - /* 6030 */ for (I=1; I<=6; I++) { + /* 6030 */ for (I=1; I<=NDWARVES; I++) { if(DLOC[I] == 0) goto L6030; /* Fill TK array with all the places this dwarf might go. */ J=1; KK=DLOC[I]; KK=KEY[KK]; if(KK == 0) goto L6016; -L6012: NEWLOC=MOD(IABS(TRAVEL[KK])/1000,1000); +L6012: NEWLOC=MOD(labs(TRAVEL[KK])/1000,1000); {long x = J-1; if(NEWLOC > 300 || !INDEEP(NEWLOC) || NEWLOC == ODLOC[I] || (J > 1 && NEWLOC == TK[x]) || J >= 20 || NEWLOC == DLOC[I] || FORCED(NEWLOC) || (I == 6 && CNDBIT(NEWLOC,3)) || - IABS(TRAVEL[KK])/1000000 == 100) goto L6014;} + labs(TRAVEL[KK])/1000000 == 100) goto L6014;} TK[J]=NEWLOC; J=J+1; L6014: KK=KK+1; @@ -353,7 +356,7 @@ L2001: if(TOTING(BEAR))RSPEAK(141); I=ATLOC[LOC]; L2004: if(I == 0) goto L2012; OBJ=I; - if(OBJ > 100)OBJ=OBJ-100; + if(OBJ > NOBJECTS)OBJ=OBJ-NOBJECTS; if(OBJ == STEPS && TOTING(NUGGET)) goto L2008; if(PROP[OBJ] >= 0) goto L2006; if(CLOSED) goto L2008; @@ -399,15 +402,14 @@ L2600: if(COND[LOC] < CONDS) goto L2603; L2602: /*etc*/ ; } /* end loop */ -/* Kick the random number generator just to add variety to the chase. Also, - * if closing time, check for any objects being toted with PROP < 0 and set +/* If closing time, check for any objects being toted with PROP < 0 and set * the prop to -1-PROP. This way objects won't be described until they've * been picked up and put down separate from their respective piles. Don't * tick CLOCK1 unless well into cave (and not at Y2). */ L2603: if(!CLOSED) goto L2605; if(PROP[OYSTER] < 0 && TOTING(OYSTER))PSPEAK(OYSTER,1); - for (I=1; I<=100; I++) { + for (I=1; I<=NOBJECTS; I++) { if(TOTING(I) && PROP[I] < 0)PROP[I]= -1-PROP[I]; } /* end loop */ L2605: WZDARK=DARK(0); @@ -528,7 +530,7 @@ L8: KK=KEY[LOC]; OLDLC2=OLDLOC; OLDLOC=LOC; -L9: LL=IABS(TRAVEL[KK]); +L9: LL=labs(TRAVEL[KK]); if(MOD(LL,1000) == 1 || MOD(LL,1000) == K) goto L10; if(TRAVEL[KK] < 0) goto L50; KK=KK+1; @@ -536,17 +538,17 @@ L9: LL=IABS(TRAVEL[KK]); L10: LL=LL/1000; L11: NEWLOC=LL/1000; - K=MOD(NEWLOC,100); + K=MOD(NEWLOC,100); /* ESR: an instance of NOBJECTS? */ if(NEWLOC <= 300) goto L13; if(PROP[K] != NEWLOC/100-3) goto L16; L12: if(TRAVEL[KK] < 0)BUG(25); KK=KK+1; - NEWLOC=IABS(TRAVEL[KK])/1000; + NEWLOC=labs(TRAVEL[KK])/1000; if(NEWLOC == LL) goto L12; LL=NEWLOC; goto L11; -L13: if(NEWLOC <= 100) goto L14; +L13: if(NEWLOC <= 100) goto L14; /* ESR: an instance of NOBJECTS? */ if(TOTING(K) || (NEWLOC > 200 && AT(K))) goto L16; goto L12; @@ -570,7 +572,7 @@ L30000: NEWLOC=NEWLOC-300; * table must include "useless" entries going through passage, which can never * be used for actual motion, but can be spotted by "go back". */ -L30100: NEWLOC=99+100-LOC; +L30100: NEWLOC=99+100-LOC; /* ESR: an instance of NOBJECTS? */ if(HOLDNG == 0 || (HOLDNG == 1 && TOTING(EMRALD))) return true; NEWLOC=LOC; RSPEAK(117); @@ -593,9 +595,9 @@ L30300: if(PROP[TROLL] != 1) goto L30310; PSPEAK(TROLL,1); PROP[TROLL]=0; MOVE(TROLL2,0); - MOVE(TROLL2+100,0); + MOVE(TROLL2+NOBJECTS,0); MOVE(TROLL,PLAC[TROLL]); - MOVE(TROLL+100,FIXD[TROLL]); + MOVE(TROLL+NOBJECTS,FIXD[TROLL]); JUGGLE(CHASM); NEWLOC=LOC; return true; @@ -628,11 +630,11 @@ L20: K=OLDLOC; RSPEAK(K2); return true; -L21: LL=MOD((IABS(TRAVEL[KK])/1000),1000); +L21: LL=MOD((labs(TRAVEL[KK])/1000),1000); if(LL == K) goto L25; if(LL > 300) goto L22; J=KEY[LL]; - if(FORCED(LL) && MOD((IABS(TRAVEL[J])/1000),1000) == K)K2=KK; + if(FORCED(LL) && MOD((labs(TRAVEL[J])/1000),1000) == K)K2=KK; L22: if(TRAVEL[KK] < 0) goto L23; KK=KK+1; goto L21; @@ -642,7 +644,7 @@ L23: KK=K2; RSPEAK(140); return true; -L25: K=MOD(IABS(TRAVEL[KK]),1000); +L25: K=MOD(labs(TRAVEL[KK]),1000); KK=KEY[LOC]; goto L9; @@ -706,8 +708,8 @@ L99: if(CLOSNG) goto L95; PLACE[WATER]=0; PLACE[OIL]=0; if(TOTING(LAMP))PROP[LAMP]=0; - /* 98 */ for (J=1; J<=100; J++) { - I=101-J; + /* 98 */ for (J=1; J<=NOBJECTS; J++) { + I=NOBJECTS + 1 - J; if(!TOTING(I)) goto L98; K=OLDLC2; if(I == LAMP)K=1; @@ -825,14 +827,14 @@ L41000: if(TALLY == 1 && PROP[JADE] < 0) goto L40010; L10000: PROP[GRATE]=0; PROP[FISSUR]=0; - for (I=1; I<=6; I++) { + for (I=1; I<=NDWARVES; I++) { DSEEN[I]=false; DLOC[I]=0; } /* end loop */ MOVE(TROLL,0); - MOVE(TROLL+100,0); + MOVE(TROLL+NOBJECTS,0); MOVE(TROLL2,PLAC[TROLL]); - MOVE(TROLL2+100,FIXD[TROLL]); + MOVE(TROLL2+NOBJECTS,FIXD[TROLL]); JUGGLE(CHASM); if(PROP[BEAR] != 3)DSTROY(BEAR); PROP[CHAIN]=0; @@ -881,7 +883,7 @@ L11000: PROP[BOTTLE]=PUT(BOTTLE,115,1); PROP[MIRROR]=PUT(MIRROR,115,0); FIXED[MIRROR]=116; - for (I=1; I<=100; I++) { + for (I=1; I<=NOBJECTS; I++) { if(TOTING(I))DSTROY(I); } /* end loop */ @@ -920,4 +922,5 @@ L12400: LIMIT= -1; L18999: RSPEAK(SPK); L19000: RSPEAK(136); score(0); + return true; }