X-Git-Url: https://jxself.org/git/?a=blobdiff_plain;f=main.c;h=61f75850d6a1ef36f7d9a36d2ddbbcf34a9f85ba;hb=342c27494d867c32379a34effa99bbe6422c61b3;hp=db27b16a6a8496726e6db9298e06fcbc4985e70b;hpb=03b2f1c86e4a7e856fadff2244b9c6456ccd8835;p=open-adventure.git diff --git a/main.c b/main.c index db27b16..61f7585 100644 --- a/main.c +++ b/main.c @@ -487,8 +487,8 @@ static void croak(void) * death and exit. */ rspeak(DEATH_CLOSING); terminate(endgame); - } else if (game.numdie == NDEATHS || - !yes(query, yes_response, arbitrary_messages[OK_MAN])) + } else if ( !yes(query, yes_response, arbitrary_messages[OK_MAN]) + || game.numdie == NDEATHS) terminate(endgame); else { game.place[WATER] = game.place[OIL] = LOC_NOWHERE; @@ -540,40 +540,39 @@ static void playermove( int motion) motion = game.oldlc2; game.oldlc2 = game.oldloc; game.oldloc = game.loc; - int spk = 0; - if (motion == game.loc) - spk = FORGOT_PATH; - if (CNDBIT(game.loc, COND_NOBACK)) - spk = TWIST_TURN; - if (spk == 0) { - int te_tmp = 0; - for (;;) { - enum desttype_t desttype = travel[travel_entry].desttype; - scratchloc = travel[travel_entry].destval; - if (desttype != dest_goto || scratchloc != motion) { - if (desttype == dest_goto) { - if (FORCED(scratchloc) && travel[tkey[scratchloc]].destval == motion) - te_tmp = travel_entry; - } - if (!travel[travel_entry].stop) { - ++travel_entry; /* go to next travel entry for this location */ - continue; - } - /* we've reached the end of travel entries for game.loc */ - travel_entry = te_tmp; - if (travel_entry == 0) { - rspeak(NOT_CONNECTED); - return; - } - } + if (CNDBIT(game.loc, COND_NOBACK)) { + rspeak(TWIST_TURN); + return; + } + if (motion == game.loc) { + rspeak(FORGOT_PATH); + return; + } - motion = travel[travel_entry].motion; - travel_entry = tkey[game.loc]; - break; /* fall through to ordinary travel */ + int te_tmp = 0; + for (;;) { + enum desttype_t desttype = travel[travel_entry].desttype; + scratchloc = travel[travel_entry].destval; + if (desttype != dest_goto || scratchloc != motion) { + if (desttype == dest_goto) { + if (FORCED(scratchloc) && travel[tkey[scratchloc]].destval == motion) + te_tmp = travel_entry; + } + if (!travel[travel_entry].stop) { + ++travel_entry; /* go to next travel entry for this location */ + continue; + } + /* we've reached the end of travel entries for game.loc */ + travel_entry = te_tmp; + if (travel_entry == 0) { + rspeak(NOT_CONNECTED); + return; + } } - } else { - rspeak(spk); - return; + + motion = travel[travel_entry].motion; + travel_entry = tkey[game.loc]; + break; /* fall through to ordinary travel */ } } else if (motion == LOOK) { /* Look. Can't give more detail. Pretend it wasn't dark