X-Git-Url: https://jxself.org/git/?a=blobdiff_plain;f=main.c;h=5a9c7c396df492eba7f5324333a2bc0e26455fb7;hb=12b2ff74f6bbca81dc04e359f2209fe3a442e0df;hp=c23b46747c5f99e45029d46de4ca2d7451ef435c;hpb=4d7858d333057850b7d4635ba51441238f0721e2;p=open-adventure.git diff --git a/main.c b/main.c index c23b467..5a9c7c3 100644 --- a/main.c +++ b/main.c @@ -788,6 +788,15 @@ static bool closecheck(void) * problems arise from the use of negative prop numbers to suppress * the object descriptions until he's actually moved the objects. */ { + /* If a turn threshold has been met, apply penalties and tell + * the player about it. */ + for (int i = 0; i < NTHRESHOLDS; ++i) { + if (game.turns == turn_thresholds[i].threshold + 1) { + game.trnluz += turn_thresholds[i].point_loss; + speak(turn_thresholds[i].message); + } + } + /* Don't tick game.clock1 unless well into cave (and not at Y2). */ if (game.tally == 0 && INDEEP(game.loc) && game.loc != LOC_Y2) --game.clock1; @@ -1075,7 +1084,6 @@ static bool do_command() Lclearobj: game.oldobj = command.obj; -L2600: checkhints(); /* If closing time, check for any objects being toted with @@ -1098,18 +1106,9 @@ L2600: if(!get_command_input(&command)) return false; -L2607: +Lclosecheck: ++game.turns; - /* If a turn threshold has been met, apply penalties and tell - * the player about it. */ - for (int i = 0; i < NTHRESHOLDS; ++i) { - if (game.turns == turn_thresholds[i].threshold + 1) { - game.trnluz += turn_thresholds[i].point_loss; - speak(turn_thresholds[i].message); - } - } - if (closecheck()) { if (game.closed) return true; @@ -1118,11 +1117,11 @@ L2607: if (command.id1 == ENTER && (command.id2 == STREAM || command.id2 == PROMOTE_WORD(WATER))) { - if (LIQLOC(game.loc) == WATER) { + if (LIQLOC(game.loc) == WATER) rspeak(FEET_WET); - } else { + else rspeak(WHERE_QUERY); - } + goto Lclearobj; } if (command.id1 == ENTER && command.id2 != WORD_NOT_FOUND && command.id2 != WORD_EMPTY) { @@ -1138,7 +1137,7 @@ L2607: if (command.id1 == PROMOTE_WORD(CAGE) && command.id2 == PROMOTE_WORD(BIRD) && HERE(CAGE) && HERE(BIRD)) command.wd1 = token_to_packed("CATCH"); } -Lmovehint: +Lookup: if (wordeq(command.wd1, token_to_packed("WEST"))) { if (++game.iwest == 10) rspeak(W_IS_WEST); @@ -1147,7 +1146,6 @@ Lmovehint: if (++game.igo == 10) rspeak(GO_UNNEEDED); } -Lookup: packed_to_token(command.wd1, word1); defn = get_vocab_id(word1); if (defn == WORD_NOT_FOUND) { @@ -1155,7 +1153,7 @@ Lookup: continue; /* Gee, I don't understand. */ sspeak(DONT_KNOW, command.raw1); - goto L2600; + goto Lclearobj; } /* FIXME: magic numbers related to vocabulary */ kmod = MOD(defn, 1000); @@ -1186,12 +1184,8 @@ Lookup: return true; case GO_TOP: continue; /* back to top of main interpreter loop */ - case GO_CLEAROBJ: - goto Lclearobj; - case GO_CHECKHINT: - goto L2600; case GO_CHECKFOO: - goto L2607; + goto Lclosecheck; case GO_LOOKUP: goto Lookup; case GO_WORD2: @@ -1200,14 +1194,17 @@ Lookup: strncpy(command.raw1, command.raw2, LINESIZE - 1); wordclear(&command.wd2); command.raw2[0] = '\0'; - goto Lmovehint; + goto Lookup; case GO_UNKNOWN: /* Random intransitive verbs come here. Clear obj just in case * (see attack()). */ command.raw1[0] = toupper(command.raw1[0]); sspeak(DO_WHAT, command.raw1); command.obj = 0; - goto L2600; + // Fallthrough + case GO_CHECKHINT: // Fallthrough + case GO_CLEAROBJ: + goto Lclearobj; case GO_DWARFWAKE: /* Oh dear, he's disturbed the dwarves. */ rspeak(DWARVES_AWAKEN);