X-Git-Url: https://jxself.org/git/?a=blobdiff_plain;f=main.c;h=579ecfcecc294160c7dcfcb99a517eba1a886782;hb=fb35c34171b0e5b46c217b19bea5d808fb61853b;hp=2248f3db51d41d7b90bfdf2df7f0aa883ab2bcd3;hpb=d891b883b9c3d3cf059d61c1fb313d7703ae8aa6;p=open-adventure.git diff --git a/main.c b/main.c index 2248f3d..579ecfc 100644 --- a/main.c +++ b/main.c @@ -32,11 +32,13 @@ * inherited from FORTRAN, someday. To understand these, read the * encoding description for travel. */ -#define T_DESTINATION(entry) MOD(labs(entry) / 1000, 1000) -#define T_NODWARVES(entry) labs(entry) / 1000000 == 100 -#define T_MOTION(entry) MOD(labs(entry), 1000) -#define L_SPEAK(loc) ((loc) - 500) +#define T_DESTINATION(entry) MOD((entry).opcode / 1000, 1000) +#define T_NODWARVES(entry) ((entry).opcode / 1000000 == 100) +#define T_MOTION(entry) MOD((entry).opcode, 1000) #define T_TERMINATE(entry) (T_MOTION(entry) == 1) +#define T_STOP(entry) ((entry).stop) +#define T_OPCODE(entry) ((entry).opcode) +#define L_SPEAK(loc) ((loc) - 500) struct game_t game; @@ -425,7 +427,7 @@ static bool dwarfmove(void) } ++kk; } while - (travel[kk - 1] >= 0); + (!T_STOP(travel[kk - 1])); tk[j] = game.odloc[i]; if (j >= 2) --j; @@ -555,7 +557,7 @@ static bool playermove(token_t verb, int motion) if (FORCED(scratchloc) && T_DESTINATION(travel[tkey[scratchloc]]) == motion) k2 = kk; } - if (travel[kk] >= 0) { + if (!T_STOP(travel[kk])) { ++kk; /* go to next travel entry for this location */ continue; } @@ -600,7 +602,7 @@ static bool playermove(token_t verb, int motion) for (;;) { if (T_TERMINATE(travel[kk]) || T_MOTION(travel[kk]) == motion) break; - if (travel[kk] < 0) { + if (T_STOP(travel[kk])) { /* FIXME: Magic numbers! */ /* Couldn't find an entry matching the motion word passed * in. Various messages depending on word given. */ @@ -617,7 +619,7 @@ static bool playermove(token_t verb, int motion) } ++kk; } - scratchloc = labs(travel[kk]) / 1000; + scratchloc = T_OPCODE(travel[kk]) / 1000; do { /* @@ -643,10 +645,10 @@ static bool playermove(token_t verb, int motion) } else if (game.prop[motion] != game.newloc / 100 - 3) break; do { - if (travel[kk] < 0) + if (T_STOP(travel[kk])) BUG(CONDITIONAL_TRAVEL_ENTRY_WITH_NO_ALTERATION); ++kk; - game.newloc = labs(travel[kk]) / 1000; + game.newloc = T_OPCODE(travel[kk]) / 1000; } while (game.newloc == scratchloc); scratchloc = game.newloc; @@ -684,10 +686,10 @@ static bool playermove(token_t verb, int motion) * pretend he wasn't carrying it after all. */ drop(EMERALD, game.loc); do { - if (travel[kk] < 0) + if (T_STOP(travel[kk])) BUG(CONDITIONAL_TRAVEL_ENTRY_WITH_NO_ALTERATION); ++kk; - game.newloc = labs(travel[kk]) / 1000; + game.newloc = T_OPCODE(travel[kk]) / 1000; } while (game.newloc == scratchloc); scratchloc = game.newloc;