X-Git-Url: https://jxself.org/git/?a=blobdiff_plain;f=main.c;h=514ae598c97e3f01f898076395c9e92754cb079a;hb=f7d6884dedabaa237056164ec6d90335de8025cb;hp=ea9bf8fcb49dcdd370c044f334aa8751f4b2ade0;hpb=ae02eac051d710bbf65a5f3b08e8562bc263da4d;p=open-adventure.git diff --git a/main.c b/main.c index ea9bf8f..514ae59 100644 --- a/main.c +++ b/main.c @@ -11,6 +11,8 @@ #include #include #include +#include +#include #include "advent.h" #include "dungeon.h" @@ -50,11 +52,11 @@ int main(int argc, char *argv[]) #ifndef ADVENT_NOSAVE const char* opts = "l:or:"; - const char* usage = "Usage: %s [-l logfilename] [-o] [-r restorefilename]\n"; + const char* usage = "Usage: %s [-l logfilename] [-o] [-r restorefilename] [script...]\n"; FILE *rfp = NULL; #else const char* opts = "l:o"; - const char* usage = "Usage: %s [-l logfilename] [-o]\n"; + const char* usage = "Usage: %s [-l logfilename] [-o] [script...]\n"; #endif while ((ch = getopt(argc, argv, opts)) != EOF) { switch (ch) { @@ -95,19 +97,24 @@ int main(int argc, char *argv[]) } } + /* copy inncation line part after switches */ + settings.argc = argc - optind; + settings.argv = argv + optind; + settings.optind = 0; + /* Initialize game variables */ int seedval = initialise(); #ifndef ADVENT_NOSAVE if (!rfp) { - game.novice = yes(arbitrary_messages[WELCOME_YOU], arbitrary_messages[CAVE_NEARBY], arbitrary_messages[NO_MESSAGE]); + game.novice = yes_or_no(arbitrary_messages[WELCOME_YOU], arbitrary_messages[CAVE_NEARBY], arbitrary_messages[NO_MESSAGE]); if (game.novice) game.limit = NOVICELIMIT; } else { restore(rfp); } #else - game.novice = yes(arbitrary_messages[WELCOME_YOU], arbitrary_messages[CAVE_NEARBY], arbitrary_messages[NO_MESSAGE]); + game.novice = yes_or_no(arbitrary_messages[WELCOME_YOU], arbitrary_messages[CAVE_NEARBY], arbitrary_messages[NO_MESSAGE]); if (game.novice) game.limit = NOVICELIMIT; #endif @@ -129,6 +136,51 @@ int main(int argc, char *argv[]) terminate(quitgame); } +char *myreadline(const char *prompt) +{ + /* + * This function isbn't required for gameplay, readline() straight + * up would suffice for tat. It's where we interpret command-line + * logfiles for testing purposes. + */ + /* Normal case - no script arguments */ + if (settings.argc == 0) + return readline(prompt); + + char *buf = malloc(LINESIZE+1); + for (;;) { + if (settings.scriptfp == NULL || feof(settings.scriptfp)) { + if (settings.optind >= settings.argc) { + free(buf); + return NULL; + } + + char *next = settings.argv[settings.optind++]; + + if (settings.scriptfp != NULL && feof(settings.scriptfp)) + fclose(settings.scriptfp); + if (strcmp(next, "-") == 0) + settings.scriptfp = stdin; // LCOV_EXCL_LINE + else + settings.scriptfp = fopen(next, "r"); + } + + if (isatty(fileno(settings.scriptfp))) { + free(buf); // LCOV_EXCL_LINE + return readline(prompt); // LCOV_EXCL_LINE + } else { + char *ln = fgets(buf, LINESIZE, settings.scriptfp); + if (ln != NULL) { + fputs(PROMPT, stdout); + fputs(ln, stdout); + return ln; + } + } + } + + return NULL; +} + /* Check if this loc is eligible for any hints. If been here int * enough, display. Ignore "HINTS" < 4 (special stuff, see database * notes). */ @@ -203,15 +255,16 @@ static void checkhints(void) game.hintlc[hint] = 0; return; default: // LCOV_EXCL_LINE + // Should never hap[pen BUG(HINT_NUMBER_EXCEEDS_GOTO_LIST); // LCOV_EXCL_LINE } /* Fall through to hint display */ game.hintlc[hint] = 0; - if (!yes(hints[hint].question, arbitrary_messages[NO_MESSAGE], arbitrary_messages[OK_MAN])) + if (!yes_or_no(hints[hint].question, arbitrary_messages[NO_MESSAGE], arbitrary_messages[OK_MAN])) return; rspeak(HINT_COST, hints[hint].penalty, hints[hint].penalty); - game.hinted[hint] = yes(arbitrary_messages[WANT_HINT], hints[hint].hint, arbitrary_messages[OK_MAN]); + game.hinted[hint] = yes_or_no(arbitrary_messages[WANT_HINT], hints[hint].hint, arbitrary_messages[OK_MAN]); if (game.hinted[hint] && game.limit > WARNTIME) game.limit += WARNTIME * hints[hint].penalty; } @@ -466,7 +519,7 @@ static void croak(void) * death and exit. */ rspeak(DEATH_CLOSING); terminate(endgame); - } else if (!yes(query, yes_response, arbitrary_messages[OK_MAN]) + } else if (!yes_or_no(query, yes_response, arbitrary_messages[OK_MAN]) || game.numdie == NDEATHS) { /* Player is asked if he wants to try again. If not, or if * he's already used all of his lives, we end the game */ @@ -992,7 +1045,7 @@ static void listobjects(void) } } -bool preprocess_command(command_t *command) +static bool preprocess_command(command_t *command) /* Pre-processes a command input to see if we need to tease out a few specific cases: * - "enter water" or "enter stream": * wierd specific case that gets the user wet, and then kicks us back to get another command @@ -1035,7 +1088,7 @@ bool preprocess_command(command_t *command) if (game.loc == LOC_COBBLE || game.loc == LOC_DEBRIS || game.loc == LOC_AWKWARD || - game.loc == LOC_BIRD || + game.loc == LOC_BIRDCHAMBER || game.loc == LOC_PITTOP) { command->word[0].id = ENTRANCE; } @@ -1214,6 +1267,7 @@ static bool do_command() } break;// LCOV_EXCL_LINE default: // LCOV_EXCL_LINE + case NO_WORD_TYPE: // LCOV_EXCL_LINE BUG(VOCABULARY_TYPE_N_OVER_1000_NOT_BETWEEN_0_AND_3); // LCOV_EXCL_LINE }