X-Git-Url: https://jxself.org/git/?a=blobdiff_plain;f=main.c;h=350c4aeb36b7f4622b32306b2b5d0c8a4507b475;hb=e9cd50ec3805875cb6767da998ff3b55dc046a88;hp=bf8927894f218f57085c5c71f1b4cace3beba61c;hpb=614d9b34ade2bc707ae00415dc260d8c38c7a321;p=open-adventure.git diff --git a/main.c b/main.c index bf89278..350c4ae 100644 --- a/main.c +++ b/main.c @@ -147,6 +147,11 @@ static bool fallback_handler(struct command_t command) --game.turns; return true; } + else if (sscanf(buf, "waste %ld", &sv) == 1) { + game.limit -= sv; + printf("Game limit is now %ld\n", game.limit); + return true; + } return false; } @@ -903,8 +908,14 @@ static void lampcheck(void) if (HERE(BATTERY) && game.prop[BATTERY] == FRESH_BATTERIES && HERE(LAMP)) { rspeak(REPLACE_BATTERIES); game.prop[BATTERY] = DEAD_BATTERIES; +#ifdef __unused__ + /* This code from the original game seems to have been faulty. + * No tests ever passed the guard, and with the guard removed + * the game hangs when the lamp limit is reached. + */ if (TOTING(BATTERY)) drop(BATTERY, game.loc); +#endif game.limit += BATTERYLIFE; game.lmwarn = false; } else if (!game.lmwarn && HERE(LAMP)) {