X-Git-Url: https://jxself.org/git/?a=blobdiff_plain;f=main.c;h=306ce73508ce03835c3fc57accb65cf76b31756f;hb=c98668c5299abe4d0a3017f5a56ba37b2f637a90;hp=ce383a0fbd2366cf2c86ffc09ced36c8cdc1795f;hpb=ad3b097c9e587c1474cc1cac93f89ada853902ff;p=open-adventure.git diff --git a/main.c b/main.c index ce383a0..306ce73 100644 --- a/main.c +++ b/main.c @@ -27,7 +27,6 @@ FILE *logfp = NULL, *rfp = NULL; bool oldstyle = false; -bool editline = true; bool prompt = true; // LCOV_EXCL_START @@ -46,7 +45,6 @@ static void sig_handler(int signo) * MAIN PROGRAM * * Adventure (rev 2: 20 treasures) -Here's what we think. * * History: Original idea & 5-treasure version (adventures) by Willie Crowther * 15-treasure version (adventure) by Don Woods, April-June 1977 * 20-treasure version (rev 2) by Don Woods, August 1978 @@ -63,11 +61,11 @@ int main(int argc, char *argv[]) /* Options. */ #ifndef ADVENT_NOSAVE - const char* opts = "l:or:s"; - const char* usage = "Usage: %s [-l logfilename] [-o] [-r restorefilename] [-s] \n"; + const char* opts = "l:or"; + const char* usage = "Usage: %s [-l logfilename] [-o] [-r restorefilename]\n"; #else - const char* opts = "l:os"; - const char* usage = "Usage: %s [-l logfilename] [-o] [-s] \n"; + const char* opts = "l:o"; + const char* usage = "Usage: %s [-l logfilename] [-o]\n"; #endif while ((ch = getopt(argc, argv, opts)) != EOF) { switch (ch) { @@ -81,7 +79,7 @@ int main(int argc, char *argv[]) break; case 'o': oldstyle = true; - editline = prompt = false; + prompt = false; break; #ifndef ADVENT_NOSAVE case 'r': @@ -93,9 +91,6 @@ int main(int argc, char *argv[]) signal(SIGINT, sig_handler); break; #endif - case 's': - editline = false; - break; default: fprintf(stderr, usage, argv[0]); @@ -107,8 +102,6 @@ int main(int argc, char *argv[]) fprintf(stderr, " -r restore from specified saved game file\n"); #endif - fprintf(stderr, - " -s suppress command editing\n"); exit(EXIT_FAILURE); break; } @@ -776,8 +769,8 @@ static bool closecheck(void) juggle(CHASM); if (game.prop[BEAR] != BEAR_DEAD) DESTROY(BEAR); - game.prop[CHAIN] = 0; - game.fixed[CHAIN] = 0; + game.prop[CHAIN] = CHAIN_HEAP; + game.fixed[CHAIN] = CHAIN_HEAP; game.prop[AXE] = 0; game.fixed[AXE] = 0; rspeak(CAVE_CLOSING); @@ -879,8 +872,8 @@ static void listobjects(void) /* Print out descriptions of objects at this location. If * not closing and property value is negative, tally off * another treasure. Rug is special case; once seen, its - * game.prop is 1 (dragon on it) till dragon is killed. - * Similarly for chain; game.prop is initially 1 (locked to + * game.prop is RUG_DRAGON (dragon on it) till dragon is killed. + * Similarly for chain; game.prop is initially CHAINING_BEAR (locked to * bear). These hacks are because game.prop=0 is needed to * get full score. */ { @@ -896,8 +889,10 @@ static void listobjects(void) if (game.closed) continue; game.prop[obj] = 0; - if (obj == RUG || obj == CHAIN) - game.prop[obj] = 1; + if (obj == RUG) + game.prop[RUG] = RUG_DRAGON; + if (obj == CHAIN) + game.prop[CHAIN] = CHAINING_BEAR; --game.tally; /* Note: There used to be a test here to see whether the * player had blown it so badly that he could never ever see