X-Git-Url: https://jxself.org/git/?a=blobdiff_plain;f=main.c;h=2b0d292b2d5132fa1d58f7fd4f13859ef248d426;hb=0d3393ebee2cfa97cd7b51daf0448992df758594;hp=c837fe69bf0a3f9a58f14c1e6515e83bb06f11b2;hpb=5337e00725f17e08836fb2a2f59ab178ece47000;p=open-adventure.git diff --git a/main.c b/main.c index c837fe6..2b0d292 100644 --- a/main.c +++ b/main.c @@ -970,8 +970,6 @@ static bool do_command() { static struct command_t command; - command.verb = 0; - /* Can't leave cave once it's closing (except by main office). */ if (OUTSID(game.newloc) && game.newloc != 0 && game.closng) { rspeak(EXIT_CLOSED); @@ -1052,11 +1050,32 @@ Lclearobj: if (game.knfloc > 0 && game.knfloc != game.loc) game.knfloc = 0; - // Get command input from user + /* Preserve state from last command for reuse when required */ + struct command_t preserve; + memcpy(&preserve, &command, sizeof(struct command_t)); + + // Get command input from user if (!get_command_input(&command)) return false; - ++game.turns; +#ifdef GDEBUG + printf("Preserve: type1 = %u, id1 = %ld, type2 = %u id2 = %ld\n", + preserve.type1, preserve.id1, preserve.type2, preserve.id2); + printf("Command: type1 = %u, id1 = %ld, type2 = %u id2 = %ld\n", + command.type1, command.id1, command.type2, command.id2); +#endif + + /* Handling of objectless action followed by actionless object */ + if (preserve.type1 == ACTION && preserve.type2 == NO_WORD_TYPE && command.id2 == 0) + command.verb = preserve.verb; + +#ifdef BROKEN + /* Handling of actionless object followed by objectless action */ + if (preserve.type1 == OBJECT && preserve.type2 == NO_WORD_TYPE && command.id2 == 0) + command.obj = preserve.obj; +#endif + + ++game.turns; if (closecheck()) { if (game.closed) @@ -1134,15 +1153,12 @@ Lookup: command.part = intransitive; command.verb = command.id1; break; - case SPECIAL: - speak(specials[command.id1].message); - goto Lclearobj; - case NUMERIC: + case NUMERIC: // LCOV_EXCL_LINE default: // LCOV_EXCL_LINE BUG(VOCABULARY_TYPE_N_OVER_1000_NOT_BETWEEN_0_AND_3); // LCOV_EXCL_LINE } - switch (action(&command)) { + switch (action(command)) { case GO_TERMINATE: return true; case GO_MOVE: