X-Git-Url: https://jxself.org/git/?a=blobdiff_plain;f=main.c;h=16cf42d8dd40dab27af78a8544e67fe6ae6bccc0;hb=b28eb668688bcfc465cf6731d6c2529067803dce;hp=92ab1b16ecb87219e08da0055c48442f33c0999b;hpb=88feaab0c050b6ca2289df121e80d7b64cf596d9;p=open-adventure.git diff --git a/main.c b/main.c index 92ab1b1..16cf42d 100644 --- a/main.c +++ b/main.c @@ -860,7 +860,7 @@ static bool closecheck(void) * snake is known to have been destroyed and needn't be * carried away from its old "place"), making the various * objects be handled differently. We also drop all other - * objects he might be acrrying (lest he have some which + * objects he might be carrying (lest he has some which * could cause trouble, such as the keys). We describe the * flash of light and trundle back. */ put(BOTTLE, LOC_NE, EMPTY_BOTTLE); @@ -917,6 +917,10 @@ static void listobjects(void) obj = obj - NOBJECTS; if (obj == STEPS && TOTING(NUGGET)) continue; + /* (ESR) Warning: it looks like you could get away with + * running this code only on objects with the treasure + * property set. Nope. There is mystery here. + */ if (PROP_IS_STASHED_OR_UNSEEN(obj)) { if (game.closed) continue; @@ -1094,10 +1098,11 @@ static bool do_command(void) while (command.state <= GIVEN) { if (game.closed) { - /* If closing time, check for any objects being toted with - * game.prop < 0 and stash them. This way objects won't be - * described until they've been picked up and put down - * separate from their respective piles. */ + /* If closing time, check for any stashed objects + * being toted and unstash them. This way objects + * won't be described until they've been picked up + * and put down separate from their respective + * piles. */ if ((PROP_IS_NOTFOUND(OYSTER) || PROP_IS_STASHED(OYSTER)) && TOTING(OYSTER)) pspeak(OYSTER, look, true, 1); for (size_t i = 1; i <= NOBJECTS; i++) {