X-Git-Url: https://jxself.org/git/?a=blobdiff_plain;f=main.c;h=0bc737b3dea7f38c59aade10379a8b24f2750968;hb=4069bf210b68d0aaa44ca30eff264d7eb93d8d70;hp=ea03b8edd5c373de0dec5e746c26b430cdcf69bc;hpb=ceba6482a19688d6cceb520c60a166cdbb8e1ddc;p=open-adventure.git diff --git a/main.c b/main.c index ea03b8e..0bc737b 100644 --- a/main.c +++ b/main.c @@ -107,14 +107,14 @@ int main(int argc, char *argv[]) #ifndef ADVENT_NOSAVE if (!rfp) { - game.novice = yes(arbitrary_messages[WELCOME_YOU], arbitrary_messages[CAVE_NEARBY], arbitrary_messages[NO_MESSAGE]); + game.novice = yes_or_no(arbitrary_messages[WELCOME_YOU], arbitrary_messages[CAVE_NEARBY], arbitrary_messages[NO_MESSAGE]); if (game.novice) game.limit = NOVICELIMIT; } else { restore(rfp); } #else - game.novice = yes(arbitrary_messages[WELCOME_YOU], arbitrary_messages[CAVE_NEARBY], arbitrary_messages[NO_MESSAGE]); + game.novice = yes_or_no(arbitrary_messages[WELCOME_YOU], arbitrary_messages[CAVE_NEARBY], arbitrary_messages[NO_MESSAGE]); if (game.novice) game.limit = NOVICELIMIT; #endif @@ -261,10 +261,10 @@ static void checkhints(void) /* Fall through to hint display */ game.hintlc[hint] = 0; - if (!yes(hints[hint].question, arbitrary_messages[NO_MESSAGE], arbitrary_messages[OK_MAN])) + if (!yes_or_no(hints[hint].question, arbitrary_messages[NO_MESSAGE], arbitrary_messages[OK_MAN])) return; rspeak(HINT_COST, hints[hint].penalty, hints[hint].penalty); - game.hinted[hint] = yes(arbitrary_messages[WANT_HINT], hints[hint].hint, arbitrary_messages[OK_MAN]); + game.hinted[hint] = yes_or_no(arbitrary_messages[WANT_HINT], hints[hint].hint, arbitrary_messages[OK_MAN]); if (game.hinted[hint] && game.limit > WARNTIME) game.limit += WARNTIME * hints[hint].penalty; } @@ -519,7 +519,7 @@ static void croak(void) * death and exit. */ rspeak(DEATH_CLOSING); terminate(endgame); - } else if (!yes(query, yes_response, arbitrary_messages[OK_MAN]) + } else if (!yes_or_no(query, yes_response, arbitrary_messages[OK_MAN]) || game.numdie == NDEATHS) { /* Player is asked if he wants to try again. If not, or if * he's already used all of his lives, we end the game */