X-Git-Url: https://jxself.org/git/?a=blobdiff_plain;f=init.c;h=d9cdd4d1dd431069adea376ead884da5d9769784;hb=59a558b7622f1d12e4b52c4852f5577c55be26f6;hp=5b1558c86f90a9cbaf5dc780d6a57029dc9180c7;hpb=f1f7cfd4e95d7c7e0022a320e6979403fc0a096b;p=open-adventure.git diff --git a/init.c b/init.c index 5b1558c..d9cdd4d 100644 --- a/init.c +++ b/init.c @@ -176,8 +176,8 @@ void initialise(void) printf("Initialising...\n"); for (int i=1; i<=NOBJECTS; i++) { - game.place[i]=0; - game.prop[i]=0; + game.place[i] = NOWHERE; + game.prop[i] = 0; game.link[i+NOBJECTS]=game.link[i]=0; } @@ -323,17 +323,17 @@ void initialise(void) * chest's eventual location inside the maze. This loc is saved * in game.chloc for ref. the dead end in the other maze has its * loc stored in game.chloc2. */ - game.chloc = LOC_114; - game.chloc2 = LOC_140; + game.chloc = LOC_DEADEND12; + game.chloc2 = LOC_DEADEND13; for (int i=1; i<=NDWARVES; i++) { game.dseen[i]=false; } game.dflag=0; - game.dloc[1] = LOC_19; - game.dloc[2] = LOC_27; - game.dloc[3] = LOC_33; - game.dloc[4] = LOC_44; - game.dloc[5] = LOC_64; + game.dloc[1] = LOC_KINGHALL; + game.dloc[2] = LOC_WESTBANK; + game.dloc[3] = LOC_Y2; + game.dloc[4] = LOC_ALIKE3; + game.dloc[5] = LOC_COMPLEX; game.dloc[6]=game.chloc; /* Other random flags and counters, as follows: