X-Git-Url: https://jxself.org/git/?a=blobdiff_plain;f=init.c;h=6582a74df718669a7ed1e20ca0088096bab75bae;hb=59243cf8bc1939348467810bc63e107728a680c4;hp=194abe3488aa6d7255982bec0eec30b3fa7d986b;hpb=d8099744796d5ca1a80b2db5be6374cc8db830d0;p=open-adventure.git diff --git a/init.c b/init.c index 194abe3..6582a74 100644 --- a/init.c +++ b/init.c @@ -40,8 +40,8 @@ void initialise(void) * described last, we'll drop them first. */ for (int i = NOBJECTS; i >= 1; i--) { if (object_descriptions[i].fixd > 0) { - DROP(i + NOBJECTS, object_descriptions[i].fixd); - DROP(i, object_descriptions[i].plac); + drop(i + NOBJECTS, object_descriptions[i].fixd); + drop(i, object_descriptions[i].plac); } } @@ -49,7 +49,7 @@ void initialise(void) int k = NOBJECTS + 1 - i; game.fixed[k] = object_descriptions[k].fixd; if (object_descriptions[k].plac != 0 && object_descriptions[k].fixd <= 0) - DROP(k, object_descriptions[k].plac); + drop(k, object_descriptions[k].plac); } /* Treasure props are initially -1, and are set to 0 the first time @@ -191,7 +191,7 @@ void initialise(void) game.bonus = 0; game.clock1 = WARNTIME; game.clock2 = FLASHTIME; - game.conds = SETBIT(11); + game.conds = setbit(11); game.saved = 0; game.closng = false; game.panic = false;