X-Git-Url: https://jxself.org/git/?a=blobdiff_plain;f=init.c;h=6582a74df718669a7ed1e20ca0088096bab75bae;hb=59243cf8bc1939348467810bc63e107728a680c4;hp=03a574f13eb5dd3f7126cfcdb7488d3131a240af;hpb=8a6e6aae7d289c4f7d5c419aba5f39f5eb74fb08;p=open-adventure.git diff --git a/init.c b/init.c index 03a574f..6582a74 100644 --- a/init.c +++ b/init.c @@ -38,11 +38,10 @@ void initialise(void) * This also sets up "game.place" and "fixed" as copies of "PLAC" and * "FIXD". Also, since two-placed objects are typically best * described last, we'll drop them first. */ - for (int i = 1; i <= NOBJECTS; i++) { - int k = NOBJECTS + 1 - i; - if (object_descriptions[k].fixd > 0) { - DROP(k + NOBJECTS, object_descriptions[k].fixd); - DROP(k, object_descriptions[k].plac); + for (int i = NOBJECTS; i >= 1; i--) { + if (object_descriptions[i].fixd > 0) { + drop(i + NOBJECTS, object_descriptions[i].fixd); + drop(i, object_descriptions[i].plac); } } @@ -50,7 +49,7 @@ void initialise(void) int k = NOBJECTS + 1 - i; game.fixed[k] = object_descriptions[k].fixd; if (object_descriptions[k].plac != 0 && object_descriptions[k].fixd <= 0) - DROP(k, object_descriptions[k].plac); + drop(k, object_descriptions[k].plac); } /* Treasure props are initially -1, and are set to 0 the first time @@ -192,7 +191,7 @@ void initialise(void) game.bonus = 0; game.clock1 = WARNTIME; game.clock2 = FLASHTIME; - game.conds = SETBIT(11); + game.conds = setbit(11); game.saved = 0; game.closng = false; game.panic = false;