X-Git-Url: https://jxself.org/git/?a=blobdiff_plain;f=init.c;h=3d967ef222bf769d89744881cea3726729cf70f4;hb=14fee6b979b9803e8d499f19c4cd1e0373665155;hp=87e8da2218c0489bcab1509338a316d79b7d8d63;hpb=2d95c3f4f5cf2d92149be9c4b43bbcc6d36c2de7;p=open-adventure.git diff --git a/init.c b/init.c index 87e8da2..3d967ef 100644 --- a/init.c +++ b/init.c @@ -215,14 +215,13 @@ L1106: /*etc*/ ; if(PLAC[K] != 0 && FIXD[K] <= 0)DROP(K,PLAC[K]); } /* end loop */ -/* Treasures, as noted earlier, are objects 50 through MAXTRS (CURRENTLY 79). +/* Treasures, as noted earlier, are objects MINTRS through MAXTRS * Their props are initially -1, and are set to 0 the first time they are * described. game.tally keeps track of how many are not yet found, so we know * when to close the cave. */ - MAXTRS=79; game.tally=0; - for (I=50; I<=MAXTRS; I++) { + for (I=MINTRS; I<=MAXTRS; I++) { if(PTEXT[I] != 0)game.prop[I]= -1; game.tally=game.tally-game.prop[I]; } /* end loop */ @@ -341,7 +340,6 @@ L1106: /*etc*/ ; game.dloc[4]=44; game.dloc[5]=64; game.dloc[6]=game.chloc; - DALTLC=18; /* Other random flags and counters, as follows: * game.abbnum How often we should print non-abbreviated descriptions @@ -353,11 +351,11 @@ L1106: /*etc*/ ; * game.dkill # of dwarves killed (unused in scoring, needed for msg) * game.foobar Current progress in saying "FEE FIE FOE FOO". * game.holdng Number of objects being carried - * IGO How many times he's said "go XXX" instead of "XXX" + * igo How many times he's said "go XXX" instead of "XXX" * game.iwest How many times he's said "west" instead of "w" * game.knfloc 0 if no knife here, loc if knife here, -1 after caveat * game.limit Lifetime of lamp (not set here) - * MAXDIE Number of reincarnation messages available (up to 5) + * MAXDIE Number of reincarnation messages available (up to 5) * game.numdie Number of times killed so far * game.thresh Next #turns threshhold (-1 if none) * game.trndex Index in TRNVAL of next threshhold (section 14 of database) @@ -371,7 +369,6 @@ L1106: /*etc*/ ; if(TRNVLS > 0)game.thresh=MOD(TRNVAL[1],100000)+1; game.trnluz=0; game.lmwarn=false; - IGO=0; game.iwest=0; game.knfloc=0; game.detail=0;