X-Git-Url: https://jxself.org/git/?a=blobdiff_plain;f=init.c;h=37827102bd0be64a775a951e1f1cc4c18b0ea2a1;hb=e5f9c4fbea18216c40f1501cdee2ec21914e477c;hp=cabe574a588b4557ffd329ad16cab91e6369dea8;hpb=15ff262d17355e14ada3202776646bdfeddda313;p=open-adventure.git diff --git a/init.c b/init.c index cabe574..3782710 100644 --- a/init.c +++ b/init.c @@ -184,7 +184,7 @@ void initialise(void) for (i=1; i<=LOCSIZ; i++) { game.abbrev[i]=0; - if (!(long_location_descriptions[i] == 0 || KEY[i] == 0)) { + if (!(locations[i].description.big == 0 || KEY[i] == 0)) { k=KEY[i]; if(MOD(labs(TRAVEL[k]),1000) == 1)COND[i]=2; } @@ -324,17 +324,17 @@ void initialise(void) * chest's eventual location inside the maze. This loc is saved * in game.chloc for ref. the dead end in the other maze has its * loc stored in game.chloc2. */ - game.chloc=114; - game.chloc2=140; + game.chloc = LOC_114; + game.chloc2 = LOC_140; for (i=1; i<=NDWARVES; i++) { game.dseen[i]=false; } game.dflag=0; - game.dloc[1]=19; - game.dloc[2]=27; - game.dloc[3]=33; - game.dloc[4]=44; - game.dloc[5]=64; + game.dloc[1] = LOC_19; + game.dloc[2] = LOC_27; + game.dloc[3] = LOC_33; + game.dloc[4] = LOC_44; + game.dloc[5] = LOC_64; game.dloc[6]=game.chloc; /* Other random flags and counters, as follows: @@ -383,6 +383,5 @@ void initialise(void) game.closed=false; game.clshnt=false; game.novice=false; - game.setup=1; game.blklin=true; }