X-Git-Url: https://jxself.org/git/?a=blobdiff_plain;f=history.txt;h=d88dc707d82c4ff434aee8db6be7e64ffd0aeb6b;hb=bf0f604e34e90c914f19f60700d243cc8d9e9ab4;hp=17127b26b9311a93f439ec56acc910d4c555c842;hpb=7e82c2f910b5ac1a9b9bb5b07741b3418423b27b;p=open-adventure.git diff --git a/history.txt b/history.txt index 17127b2..d88dc70 100644 --- a/history.txt +++ b/history.txt @@ -9,7 +9,8 @@ The very first version was released by Crowther in 1976, in FORTRAN on the PDP-10 at Bolt, Beranek, and Newman. (Crowther was at the time writing what we could now call firmware for the earliest ARPANET routers.) It was a maze game based on the Colossal Cave complex in -Kentucky, lacking the D&D-like elements now associated with the game. +Kentucky, lacking most of the D&D-like elements now associated with +the game. Adventure as we now know it, the ancestor of all later versions, was was released on a PDP-10 at the Stanford AI Lab by Don Woods in 1977 @@ -90,7 +91,11 @@ so that replays of the log will be reproducible. Using "seed" and -l, the distribution now includes a regression-test suite for the game. Any log captured with -l (and thus containing -a "seed" command) will replay relibly, including random events. +a "seed" command) will replay reliably, including random events. + +The adventure.text file is no longer required at runtime. Instead, it +is compiled at build time to a source module containing C structures, +which is then linked to the advent binary. == Sources ==