X-Git-Url: https://jxself.org/git/?a=blobdiff_plain;f=history.txt;h=484d2679c3486795e0e7a79029d45cd0d4de10f7;hb=196a9e1a4960e01dcf4af9aef01a8daf3b5cbbc8;hp=d1725b09939d10edb840da95697681a08f8658fb;hpb=f5831dbf3920228bbb41b0ebf9ce2c3d0a3388d4;p=open-adventure.git diff --git a/history.txt b/history.txt index d1725b0..484d267 100644 --- a/history.txt +++ b/history.txt @@ -2,14 +2,14 @@ by Eric S. Raymond Adventure is the fons et origo of all later dungeon-crawling games, -the gandaddy of interacive fiction, and one of the hallowed artifacts +the grandaddy of interactive fiction, and one of the hallowed artifacts of hacker folklore. The very first version was released by Crowther in 1976, in FORTRAN on the PDP-10 at Bolt, Beranek, and Newman. (Crowther was at the time writing what we could now call firmware for the earliest ARPANET routers.) It was a maze game based on the Colossal Cave complex in -Kentucy, lacking the D&D-like elements now associated with the game. +Kentucky, lacking the D&D-like elements now associated with the game. Adventure as we now know it, the ancestor of all later versions, was was released on a PDP-10 at the Stanford AI Lab by Don Woods in 1977 @@ -43,7 +43,7 @@ Same articles at <> are a narrative of the history of the game. There is an in-depth study of its origins at <>. Many versions are collected at The Interactive Fiction Archive <>; note however that its dates for the earliest releases -don't match eother comments in the code or the careful reconstruction +don't match other comments in the code or the careful reconstruction in <>. Future versions of this document may attempt to untangle some of the