X-Git-Url: https://jxself.org/git/?a=blobdiff_plain;f=history.txt;h=3a38faca089beac75d5b3bed1d6e6dd596827a02;hb=d93746d0789dc9bd7a9d1a380656680ce8be3c07;hp=c8ebbfdfb5725a499d1795a6fb9fb2a683ece22c;hpb=13d4f5bda06e5342b37d23129eacdb79ef42038d;p=open-adventure.git diff --git a/history.txt b/history.txt index c8ebbfd..3a38fac 100644 --- a/history.txt +++ b/history.txt @@ -8,16 +8,16 @@ of hacker folklore. The very first version was released by Crowther in 1976, in FORTRAN on the PDP-10 at Bolt, Beranek, and Newman. (Crowther was at the time writing what we could now call firmware for the earliest ARPANET -routers) It was a maze game based on the Colossal Cave complex in +routers.) It was a maze game based on the Colossal Cave complex in Kentucy, lacking the D&D-like elements now associated with the game. Adventure as we now know it, the ancestor of all later versions, was was released on a PDP-10 at the Stanford AI Lab by Don Woods in 1976 -(some sources, apparentl erroneously, say 1977). That version is +(some sources, apparently erroneously, say 1977). That version is sometimes known as 350-point Adventure. Between 1976 and 1995 Crowther and Woods themselves continued to work -intermittently on the game. This main line of development cuminated +intermittently on the game. This main line of development culminated in the 1995 release of Adventure 2.5, also known as 430-point Adventure The earliest port to C was by Jim Gillogly under an early Unix running @@ -41,13 +41,14 @@ completely disambiguating. Many versions are collected at The Interactive Fiction Archive <>. Same articles at <> are a narrative of the history of the -game. There is some divergence of dates between these; I have -preferred <> because its chronology makes better internal sense. +game. There is some divergence of dates between these; pending +correction from the authors, I have preferred <> because its +chronology makes better internal sense. -Future versions of this document may attempt to untangle some of that -history. For now, it will suffice to explain the chain of provenance -that led from the original Adventure to the version distributed with -this document. +Future versions of this document may attempt to untangle some of the +non-mainline history. For now, it will suffice to explain the chain of +provenance that led from the original Adventure to the version +distributed with this document. The original 350-point ADVENT on the PDP-10 had been one of my formative experiences as a fledgling hacker in 1976-77. Forty years @@ -63,6 +64,16 @@ contained a rights reservation by Don Woods and that was it. I wrote to Don asking permission to release 2.5 under 2-clause BSD; he replied on 15 May giving both permission and encouragement. +== Nomenclature == + +This project is called "Open Advent" because it's not at all clear +to number Adventure past 2.5 without misleading or causing +collisions. Various of the non-mainline versions have claimed to be +versions 3, 4, 5, 6, 7 and for all I know higher than that. It seems +best just to start a new numbering series while acknowledging the +links back. I have reverted to "Advent" to avoid a name collision +with the BSD Games version. + == Sources == [bibliography]