X-Git-Url: https://jxself.org/git/?a=blobdiff_plain;f=history.adoc;h=ff887af6dc1e121c3bf7849e80e0e6d02e9424e5;hb=0f126b0cb5f8539f456f2d7f2c06d8f32c2491c2;hp=d01910b2490f97e473112fda481edd5060558795;hpb=9dca58699f821a1e4eaa358a556bf6b27fe382b9;p=open-adventure.git diff --git a/history.adoc b/history.adoc index d01910b..ff887af 100644 --- a/history.adoc +++ b/history.adoc @@ -69,6 +69,7 @@ he replied on 15 May giving both permission and encouragement. Here is what Don said about differences between the original Adventure and 2.5: +............................................................................ > The bulk of the points come from five new 16-point treasures. (I say "bulk" > because I think at least one of the scores included some padding and I may > have tweaked those.) Each of the new treasures requires solving a puzzle @@ -105,6 +106,7 @@ and 2.5: > succumb even given access to the game source. You really need to fit > together not only the goals and the map and use of inventory space, but > also details like just what _can_ you do in the dark...? +............................................................................ == Nomenclature == @@ -145,6 +147,6 @@ which is then linked to the advent binary. - [[[IFA]]] http://rickadams.org/adventure/ -- [[[[DA]]] http://www.filfre.net/sitemap/ +- [[[DA]]] http://www.filfre.net/sitemap/ - [[[SN]]] http://www.digitalhumanities.org/dhq/vol/1/2/000009/000009.html