X-Git-Url: https://jxself.org/git/?a=blobdiff_plain;f=history.adoc;h=c3d7b3ab1b8c8893a3d94f106916076f822478ce;hb=53cb12b4d084bc085fd2b22db886cc172b74e59c;hp=43bc350286a24892b1261285e09135c27e0d0e09;hpb=1b167e5e72e0b4ea4b991293abaf9b8ff1eac599;p=open-adventure.git diff --git a/history.adoc b/history.adoc index 43bc350..c3d7b3a 100644 --- a/history.adoc +++ b/history.adoc @@ -23,15 +23,16 @@ in the 1995 release of Adventure 2.5, also known as 430-point Adventure The earliest port to C was by Jim Gillogly under an early Unix running at the Rand Corporation in 1977; this version was later, and still is, -included in the BSD Games collection. It was blessed by Crowther and -Woods and briefly marketed in 1981 under the name "The Original -Adventure". +included in the BSD Games collection. I have it from Don Woods directly +that "[Jim Gillogly] was one of the first to request and receive a copy +of the source" but that Woods did not actually know of the BSD port +until I briefed him on it in 2017. (This contradicts some implications +in third-party histories.) Many other people ported and extended the game in various directions. A notable version was the first game shipped for the IBM Personal -Computer in 1981; this, for which neither Crowther nor Woods nor -Gillogly were paid royalties, what "The Original" was competing -against. +Computer in 1981; neither Crowther nor Woods nor Gillogly were paid +royalties. The history of these non-mainline versions is complex and murky. Functional differences were generally marked by changes in the