X-Git-Url: https://jxself.org/git/?a=blobdiff_plain;f=history.adoc;h=8a0f8bf4b8b694bae802aaba3900d3f88dcb64f0;hb=3178f5d9948e6bf1ad74069b9512e7b256b0ff08;hp=1686645f08430c74d070059ff43a7d5aac1bae7d;hpb=87779b71eff236df838b8d9f71b95fed71c19d0c;p=open-adventure.git diff --git a/history.adoc b/history.adoc index 1686645..8a0f8bf 100644 --- a/history.adoc +++ b/history.adoc @@ -13,7 +13,7 @@ Kentucky, including fewer of the D&D-like elements now associated with the game. Adventure as we now know it, the ancestor of all later versions, was -was released on a PDP-10 at the Stanford AI Lab by Don Woods in 1977 +released on a PDP-10 at the Stanford AI Lab by Don Woods in 1977 (some sources, apparently erroneously, say 1976). That version is sometimes known as 350-point Adventure. @@ -120,12 +120,17 @@ rediscovered by computer historians many years after Adventure shipped. There was also Hunt The Wumpus <>, written by Gregory Yob in -1972. Though the wumpus was (much) later included as a monster in the -Nethack roguelike game, this was done in a spirit of conscious -museumization well after early roguelikes. There is no evidence that -Yob's original (circulated in BASIC among microcomputer enthusiasts) -was known to the ARPANET- and minicomputer-centered culture Crowther -and Woods were part of until well after Adventure was written. +1972. There is no evidence that Yob's original (circulated +in BASIC among microcomputer enthusiasts) was known to the ARPANET- +and minicomputer-centered culture Crowther and Woods were part of +until well after Adventure was written. + +(I was a developer of the Nethack roguelike early in that game's +history; we knew of Hunt The Wumpus then from its early Unix port, but +it didn't influence us either, nor in any apparent way the designers +of other early roguelikes. After my time the wumpus was included as a +monster in Nethack, but this was done in a spirit of conscious +museumization after historians rediscovered Yob's game.) Neither of these games used an attempt at a natural-language parser even as primitive as Adventure's. @@ -168,6 +173,13 @@ The adventure.text file is no longer required at runtime. Instead, it is compiled at build time to a source module containing C structures, which is then linked to the advent binary. +The game-save format has changed. This was done to simplify +FORTRAN-derived code that formerly implemented these functions; +without C's fread(3)/fwrite() and structs it was necessarily pretty +ugly by modern stabdards. Encryption and checksumming have been +discarded - it's pointless to try tamper-prooing saves when everyone +has the source code. + == Sources == [bibliography]