X-Git-Url: https://jxself.org/git/?a=blobdiff_plain;f=history.adoc;h=743ed619af2d0fd906572abfa50c9ec83e3b08f6;hb=720146740b72ec26712d61a88a8384ecdfe29a2a;hp=f64fef91296d467dd492802b24c8890cdda99d15;hpb=681ecd9a4fa939a2e57c14bb263d8f288e3b14c9;p=open-adventure.git diff --git a/history.adoc b/history.adoc index f64fef9..743ed61 100644 --- a/history.adoc +++ b/history.adoc @@ -9,7 +9,7 @@ The very first version was released by Crowther in 1976, in FORTRAN on the PDP-10 at Bolt, Beranek, and Newman. (Crowther was at the time writing what we could now call firmware for the earliest ARPANET routers.) It was a maze game based on the Colossal Cave complex in -Kentucky, lacking most of the D&D-like elements now associated with +Kentucky, including fewer of the D&D-like elements now associated with the game. Adventure as we now know it, the ancestor of all later versions, was @@ -69,6 +69,7 @@ he replied on 15 May giving both permission and encouragement. Here is what Don said about differences between the original Adventure and 2.5: +............................................................................ > The bulk of the points come from five new 16-point treasures. (I say "bulk" > because I think at least one of the scores included some padding and I may > have tweaked those.) Each of the new treasures requires solving a puzzle @@ -105,6 +106,25 @@ and 2.5: > succumb even given access to the game source. You really need to fit > together not only the goals and the map and use of inventory space, but > also details like just what _can_ you do in the dark...? +............................................................................ + +== Earlier non-influences == + +There is record of one earlier dungeon-crawling game called "dnd", +written in 1974-75 on the PLATO system at University of Illinois +<>. This was in some ways similar to later roguelike games but +not to Adventure. The designers of later roguelikes frequently site +Adventure as an explanation, but not dnd; like PLATO itself, dnd seems +not to have become known outside of its home university until +rediscovered by computer historians many years after Adventure +shipped. + +There was also Hunt The Wumpus <>, written by Gregory Yob in +1972. Though the wumpus was later included as a monster in the Nethack +roguelike game, there is no evidence that Yob's original (circulated +in BASIC among microcomputer enthusiasts) was known to the ARPANET- and +minicomputer-centered culture Crowther and Woods were part of until well +after Adventure was written. == Nomenclature == @@ -115,11 +135,16 @@ versions 3, 4, 5, 6, 7 and for all I know higher than that. It seems best just to start a new numbering series while acknowledging the links back. -I have reverted to "Advent" for the binary to avoid a name collision +We have reverted to "advent" for the binary to avoid a name collision with the BSD Games version. == Functional changes in Open Adventure == +By default, advent issues "> " as a command prompt. This feature +became common in many variants after the original 350-point version, +but was never backported into Crowther & Woods's main line before now. +The "-o" (oldstyle) version reverts the behavior. + A "seed" command has been added. This is not intended for human use but as a way for game logs to set the PRNG (pseudorandom-number generator) so that random events (dwarf & pirate appearances, the bird's magic word) @@ -145,6 +170,10 @@ which is then linked to the advent binary. - [[[IFA]]] http://rickadams.org/adventure/ -- [[[[DA]]] http://www.filfre.net/sitemap/ +- [[[DA]]] http://www.filfre.net/sitemap/ - [[[SN]]] http://www.digitalhumanities.org/dhq/vol/1/2/000009/000009.html + +- [[[DND]]] https://en.wikipedia.org/wiki/Dnd_(video_game) + +- [[[WUMPUS]]] https://en.wikipedia.org/wiki/Hunt_the_Wumpus