X-Git-Url: https://jxself.org/git/?a=blobdiff_plain;f=funcs.h;h=e21fbd4be80aaa8ae544cd279b7a039a5c5490bf;hb=44639a979905574111ddc9cdd214968a7679d68b;hp=b64bfe2ea67cf4a3a01c8d0d3ab1cb50406a9a05;hpb=c9e9b6457540d1feb7ccd7186ccffa57698dec57;p=open-adventure.git diff --git a/funcs.h b/funcs.h index b64bfe2..e21fbd4 100644 --- a/funcs.h +++ b/funcs.h @@ -1,41 +1,49 @@ -/* STATEMENT FUNCTIONS +#include +#include "database.h" + +/* Statement functions * - * AT(OBJ) = TRUE IF ON EITHER SIDE OF TWO-PLACED OBJECT - * CNDBIT(L,N) = TRUE IF COND(L) HAS BIT N SET (BIT 0 IS UNITS BIT) - * DARK(DUMMY) = TRUE IF LOCATION "LOC" IS DARK - * FORCED(LOC) = TRUE IF LOC MOVES WITHOUT ASKING FOR INPUT (COND=2) - * FOREST(LOC) = TRUE IF LOC IS PART OF THE FOREST - * GSTONE(OBJ) = TRUE IF OBJ IS A GEMSTONE - * HERE(OBJ) = TRUE IF THE OBJ IS AT "LOC" (OR IS BEING CARRIED) - * LIQ(DUMMY) = OBJECT NUMBER OF LIQUID IN BOTTLE - * LIQLOC(LOC) = OBJECT NUMBER OF LIQUID (IF ANY) AT LOC - * PCT(N) = TRUE N% OF THE TIME (N INTEGER FROM 0 TO 100) - * TOTING(OBJ) = TRUE IF THE OBJ IS BEING CARRIED */ - -#define TOTING(OBJ) (PLACE[OBJ] == -1) -#define AT(OBJ) (PLACE[OBJ] == LOC || FIXED[OBJ] == LOC) + * AT(OBJ) = true if on either side of two-placed object + * CNDBIT(L,N) = true if COND(L) has bit n set (bit 0 is units bit) + * DARK(DUMMY) = true if location "LOC" is dark + * FORCED(LOC) = true if LOC moves without asking for input (COND=2) + * FOREST(LOC) = true if LOC is part of the forest + * GSTONE(OBJ) = true if OBJ is a gemstone + * HERE(OBJ) = true if the OBJ is at "LOC" (or is being carried) + * LIQ(DUMMY) = object number of liquid in bottle + * LIQLOC(LOC) = object number of liquid (if any) at LOC + * PCT(N) = true N% of the time (N integer from 0 to 100) + * TOTING(OBJ) = true if the OBJ is being carried */ + +#define TOTING(OBJ) (game.place[OBJ] == -1) +#define AT(OBJ) (game.place[OBJ] == game.loc || game.fixed[OBJ] == game.loc) #define HERE(OBJ) (AT(OBJ) || TOTING(OBJ)) #define LIQ2(PBOTL) ((1-(PBOTL))*WATER+((PBOTL)/2)*(WATER+OIL)) -#define LIQ(DUMMY) (LIQ2(PROP[BOTTLE]<0 ? -1-PROP[BOTTLE] : PROP[BOTTLE])) +#define LIQ(DUMMY) (LIQ2(game.prop[BOTTLE]<0 ? -1-game.prop[BOTTLE] : game.prop[BOTTLE])) #define LIQLOC(LOC) (LIQ2((MOD(COND[LOC]/2*2,8)-5)*MOD(COND[LOC]/4,2)+1)) #define CNDBIT(L,N) (TSTBIT(COND[L],N)) #define FORCED(LOC) (COND[LOC] == 2) -#define DARK(DUMMY) ((!CNDBIT(LOC,0)) && (PROP[LAMP] == 0 || !HERE(LAMP))) -#define PCT(N) (RAN(100) < (N)) +#define DARK(DUMMY) ((!CNDBIT(game.loc,0)) && (game.prop[LAMP] == 0 || !HERE(LAMP))) +#define PCT(N) (randrange(100) < (N)) #define GSTONE(OBJ) ((OBJ) == EMRALD || (OBJ) == RUBY || (OBJ) == AMBER || (OBJ) == SAPPH) #define FOREST(LOC) ((LOC) >= 145 && (LOC) <= 166) #define VOCWRD(LETTRS,SECT) (VOCAB(MAKEWD(LETTRS),SECT)) -/* THE FOLLOWING TWO FUNCTIONS WERE ADDED TO FIX A BUG (CLOCK1 DECREMENTED - * WHILE IN FOREST). THEY SHOULD PROBABLY BE REPLACED BY USING ANOTHER - * "COND" BIT. FOR NOW, HOWEVER, A QUICK FIX... OUTSID(LOC) IS TRUE IF - * LOC IS OUTSIDE, INDEEP(LOC) IS TRUE IF LOC IS "DEEP" IN THE CAVE (HALL - * OF MISTS OR DEEPER). NOTE SPECIAL KLUDGES FOR "FOOF" LOCS. */ +/* The following two functions were added to fix a bug (game.clock1 decremented + * while in forest). They should probably be replaced by using another + * "cond" bit. For now, however, a quick fix... OUTSID(LOC) is true if + * LOC is outside, INDEEP(LOC) is true if LOC is "deep" in the cave (hall + * of mists or deeper). Note special kludges for "Foof!" locs. */ #define OUTSID(LOC) ((LOC) <= 8 || FOREST(LOC) || (LOC) == PLAC[SAPPH] || (LOC) == 180 || (LOC) == 182) #define INDEEP(LOC) ((LOC) >= 15 && !OUTSID(LOC) && (LOC) != 179) -extern int carry(void), discard(long), attack(void), throw(void), feed(void), fill(void); +extern int carry(long); +extern int discard(long, bool); +extern int attack(FILE *, long, long); +extern int throw(FILE *, long, long); +extern int feed(long); +extern int fill(long); void score(long);