X-Git-Url: https://jxself.org/git/?a=blobdiff_plain;f=funcs.h;h=e21fbd4be80aaa8ae544cd279b7a039a5c5490bf;hb=44639a979905574111ddc9cdd214968a7679d68b;hp=abad0ebfe20d9de0e054ee2f836c003d937a7974;hpb=2d95c3f4f5cf2d92149be9c4b43bbcc6d36c2de7;p=open-adventure.git diff --git a/funcs.h b/funcs.h index abad0eb..e21fbd4 100644 --- a/funcs.h +++ b/funcs.h @@ -16,14 +16,14 @@ * TOTING(OBJ) = true if the OBJ is being carried */ #define TOTING(OBJ) (game.place[OBJ] == -1) -#define AT(OBJ) (game.place[OBJ] == LOC || game.fixed[OBJ] == LOC) +#define AT(OBJ) (game.place[OBJ] == game.loc || game.fixed[OBJ] == game.loc) #define HERE(OBJ) (AT(OBJ) || TOTING(OBJ)) #define LIQ2(PBOTL) ((1-(PBOTL))*WATER+((PBOTL)/2)*(WATER+OIL)) #define LIQ(DUMMY) (LIQ2(game.prop[BOTTLE]<0 ? -1-game.prop[BOTTLE] : game.prop[BOTTLE])) #define LIQLOC(LOC) (LIQ2((MOD(COND[LOC]/2*2,8)-5)*MOD(COND[LOC]/4,2)+1)) #define CNDBIT(L,N) (TSTBIT(COND[L],N)) #define FORCED(LOC) (COND[LOC] == 2) -#define DARK(DUMMY) ((!CNDBIT(LOC,0)) && (game.prop[LAMP] == 0 || !HERE(LAMP))) +#define DARK(DUMMY) ((!CNDBIT(game.loc,0)) && (game.prop[LAMP] == 0 || !HERE(LAMP))) #define PCT(N) (randrange(100) < (N)) #define GSTONE(OBJ) ((OBJ) == EMRALD || (OBJ) == RUBY || (OBJ) == AMBER || (OBJ) == SAPPH) #define FOREST(LOC) ((LOC) >= 145 && (LOC) <= 166) @@ -38,7 +38,12 @@ #define OUTSID(LOC) ((LOC) <= 8 || FOREST(LOC) || (LOC) == PLAC[SAPPH] || (LOC) == 180 || (LOC) == 182) #define INDEEP(LOC) ((LOC) >= 15 && !OUTSID(LOC) && (LOC) != 179) -extern int carry(void), discard(bool), attack(FILE *), throw(FILE *), feed(void), fill(void); +extern int carry(long); +extern int discard(long, bool); +extern int attack(FILE *, long, long); +extern int throw(FILE *, long, long); +extern int feed(long); +extern int fill(long); void score(long);