X-Git-Url: https://jxself.org/git/?a=blobdiff_plain;f=funcs.h;h=abad0ebfe20d9de0e054ee2f836c003d937a7974;hb=2d95c3f4f5cf2d92149be9c4b43bbcc6d36c2de7;hp=34f69cdfc261d6c2502b890abca3539c9a20e0fc;hpb=df46df697917304a78ae9d3392ffff9b535ae5a5;p=open-adventure.git diff --git a/funcs.h b/funcs.h index 34f69cd..abad0eb 100644 --- a/funcs.h +++ b/funcs.h @@ -15,21 +15,21 @@ * PCT(N) = true N% of the time (N integer from 0 to 100) * TOTING(OBJ) = true if the OBJ is being carried */ -#define TOTING(OBJ) (PLACE[OBJ] == -1) -#define AT(OBJ) (PLACE[OBJ] == LOC || FIXED[OBJ] == LOC) +#define TOTING(OBJ) (game.place[OBJ] == -1) +#define AT(OBJ) (game.place[OBJ] == LOC || game.fixed[OBJ] == LOC) #define HERE(OBJ) (AT(OBJ) || TOTING(OBJ)) #define LIQ2(PBOTL) ((1-(PBOTL))*WATER+((PBOTL)/2)*(WATER+OIL)) -#define LIQ(DUMMY) (LIQ2(PROP[BOTTLE]<0 ? -1-PROP[BOTTLE] : PROP[BOTTLE])) +#define LIQ(DUMMY) (LIQ2(game.prop[BOTTLE]<0 ? -1-game.prop[BOTTLE] : game.prop[BOTTLE])) #define LIQLOC(LOC) (LIQ2((MOD(COND[LOC]/2*2,8)-5)*MOD(COND[LOC]/4,2)+1)) #define CNDBIT(L,N) (TSTBIT(COND[L],N)) #define FORCED(LOC) (COND[LOC] == 2) -#define DARK(DUMMY) ((!CNDBIT(LOC,0)) && (PROP[LAMP] == 0 || !HERE(LAMP))) +#define DARK(DUMMY) ((!CNDBIT(LOC,0)) && (game.prop[LAMP] == 0 || !HERE(LAMP))) #define PCT(N) (randrange(100) < (N)) #define GSTONE(OBJ) ((OBJ) == EMRALD || (OBJ) == RUBY || (OBJ) == AMBER || (OBJ) == SAPPH) #define FOREST(LOC) ((LOC) >= 145 && (LOC) <= 166) #define VOCWRD(LETTRS,SECT) (VOCAB(MAKEWD(LETTRS),SECT)) -/* The following two functions were added to fix a bug (CLOCK1 decremented +/* The following two functions were added to fix a bug (game.clock1 decremented * while in forest). They should probably be replaced by using another * "cond" bit. For now, however, a quick fix... OUTSID(LOC) is true if * LOC is outside, INDEEP(LOC) is true if LOC is "deep" in the cave (hall